Going wireless: behavior & practice of new mobile phone users
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Lessons from the lighthouse: collaboration in a shared mixed reality system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Geocaching: Hike and Seek with Your GPS
Geocaching: Hike and Seek with Your GPS
Complete Idiot's Guide to Geocaching (COMPLETE IDIOT'S GUIDE TO)
Complete Idiot's Guide to Geocaching (COMPLETE IDIOT'S GUIDE TO)
Taking hold of TV: learning from the literature
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Consuming video on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social practices in location-based collecting
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
EyeSpy: supporting navigation through play
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AMC '09 Proceedings of the 2009 workshop on Ambient media computing
MTDL '09 Proceedings of the first ACM international workshop on Multimedia technologies for distance learning
Indexicality of language and the art of creating treasures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The role of community and groupware in geocache creation and maintenance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Location-based crowdsourcing: extending crowdsourcing to the real world
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Enabling emergent behaviour in location based games
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
A research methodology for evaluating location aware experiences
Personal and Ubiquitous Computing
Lessons from touring a location-based experience
Pervasive'11 Proceedings of the 9th international conference on Pervasive computing
Locating experience: touring a pervasive performance
Personal and Ubiquitous Computing
Participation inequality in mobile location games
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Exploring a digital economy design space in theme parks
Procedings of the Second Conference on Creativity and Innovation in Design
See it: a scalable location-based game for promoting physical activity
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
Harnessing player creativity to broaden the appeal of location based games
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Community generated location based gaming
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Pursuing Leisure: Reflections on Theme Park Visiting
Computer Supported Cooperative Work
StoryTrek: experiencing stories in the real world
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Supporting content curation communities: The case of the Encyclopedia of Life
Journal of the American Society for Information Science and Technology
Proceedings of the International Conference on the Foundations of Digital Games
Using QR codes for enhancing the scope of digital government services
Proceedings of the 13th Annual International Conference on Digital Government Research
Proceedings of the Designing Interactive Systems Conference
Proceedings of the 4th ACM/IEEE International Conference on Information and Communication Technologies and Development
A serious game model for cultural heritage
Journal on Computing and Cultural Heritage (JOCCH)
Mobile exploration of geotagged photographs
Personal and Ubiquitous Computing
Mobile capture of remote points of interest using line of sight modelling
Computers & Geosciences
Creating scalable location-based games: lessons from Geocaching
Personal and Ubiquitous Computing
Wireless outdoor personal area network using adaptive inquiry scanning for location-based services
Personal and Ubiquitous Computing
Explorations of geocaching in the virtual world of second life
Proceedings of the 2013 conference on Computer supported cooperative work companion
Prototyping in PLACE: a scalable approach to developing location-based apps and games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GEMS: a location-based game for supporting family storytelling
CHI '13 Extended Abstracts on Human Factors in Computing Systems
GEMS: the design and evaluation of a location-based storytelling game
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Designing Seamless Mobile Augmented Reality Location Based Game Interfaces
Proceedings of International Conference on Advances in Mobile Computing & Multimedia
Shared geocaching over distance with mobile video streaming
Proceedings of the companion publication of the 17th ACM conference on Computer supported cooperative work & social computing
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Geocaching is a location-based activity that has been practiced for a number of years. As a sustained and established activity it represents an important opportunity for understanding everyday practices and motivations that can build up around a location-based activity. We present findings from a field study of everyday geocaching behaviour. In contrast to previous work, we take a broad perspective on the activity focussing beyond the in situ consumption of these experiences. We look too at the practices and motivations surrounding participants' creation of these experiences. Further we examine these behaviours within the social context of the on-line community that provides a significant basis for many of these behaviours. We use the findings to discuss broader implications for the design of future location-based experiences