Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Face to Face Collaborative AR on Mobile Phones
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Extending cyberspace: location based games using cellular phones
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Camera phone based motion sensing: interaction techniques, applications and performance study
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
PAC-LAN: mixed-reality gaming with RFID-enabled mobile phones
Computers in Entertainment (CIE) - 3rd anniversary issue
Understanding geocaching practices and motivations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using a camera phone as a mixed-reality laser cannon
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
Mobility and social interaction as core gameplay elements in multi-player augmented reality
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
3D Motion Control of Connected Augmented Virtuality on Mobile Phones
ISUVR '08 Proceedings of the 2008 International Symposium on Ubiquitous Virtual Reality
Like bees around the hive: a comparative study of a mobile augmented reality map
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Participation inequality in mobile location games
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Harnessing player creativity to broaden the appeal of location based games
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Community generated location based gaming
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
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The majority of mobile devices nowadays harness location and orientation-sensing capabilities, permitting for sensor based Mixed Reality (MR) gaming experiences such as Augmented Reality (AR) games. Nonetheless, only few entertainment implementations of sensor based AR systems emerged, predominantly due to low precision of sensory information causing crude and jerky augmentation, significantly impacting meaningful augmentation that inevitably affects gameplay experience. In this paper, we present a novel pervasive mobile AR Location Based Game (LBG) named Time-wARpXplorer (TARX) where a seamless design approach is used in order to address the quality of augmentation. TARX comprises of a mobile client and an online authoring tool, created to encourage visitors and locals to explore the city of Lancaster by travelling back in time and space to discover their immediate and distant surroundings. Within the game, time travel is linked to present day through the implementation of Foursquare's checkin platform to further raise awareness of historic sites. This paper focuses on the design considerations implemented through an iterative design process and prototyping of the mobile client, of which a novel interface emerged.