GPRS and 3G Wireless Applications: Professional Developer's Guide
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Bluetooth: Connect Without Cables
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Wireless Commerce: Marketing Issues and Possibilities
HICSS '01 Proceedings of the 34th Annual Hawaii International Conference on System Sciences ( HICSS-34)-Volume 9 - Volume 9
Oracle Database 10g The Complete Reference
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Bluetooth and WAP push based location-aware mobile advertising system
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Personal and Ubiquitous Computing
A case study in pervasive game design: the songs of north
Proceedings of the third Nordic conference on Human-computer interaction
Creating entertainment applications for cellular phones
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
The Drop: pragmatic problems in the design of a compelling, pervasive game
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
ICMB '05 Proceedings of the International Conference on Mobile Business
Chris Crawford on Interactive Storytelling (New Riders Games)
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IEEE Pervasive Computing
PAC-LAN: mixed-reality gaming with RFID-enabled mobile phones
Computers in Entertainment (CIE) - 3rd anniversary issue
Battleship by foot: learning by designing a mixed reality game
Proceedings of the 3rd Australasian conference on Interactive entertainment
Space-time travel blogging using a mobile phone
Proceedings of the international conference on Advances in computer entertainment technology
IGameFloor: a platform for co-located collaborative games
Proceedings of the international conference on Advances in computer entertainment technology
Insectopia: exploring pervasive games through technology already pervasively available
Proceedings of the international conference on Advances in computer entertainment technology
Developing a mobile reporting system for road maintenance: user research perspective
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
Using a camera phone as a mixed-reality laser cannon
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
3D Space-time visualization of player behaviour in pervasive location-based games
International Journal of Computer Games Technology
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Intelligent location-based mobile news service system with automatic news summarization
Expert Systems with Applications: An International Journal
A vertical view of social structure on location-utilized mobile games
ICACT'10 Proceedings of the 12th international conference on Advanced communication technology
Enabling emergent behaviour in location based games
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
Harnessing player creativity to broaden the appeal of location based games
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Community generated location based gaming
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
The effect of privacy on social presence in location-based mobile games
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Using deliberate ambiguity of the information economy in the design of a mobile location based games
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Using the physicality of NFC to combat grokking of the check-in mechanic
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Haptic and AR interface for paratrooper coordination
Proceedings of the 13th International Conference of the NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction
Middleware for location privacy: an overview
Proceedings of the 2012 ACM Research in Applied Computation Symposium
Designing Seamless Mobile Augmented Reality Location Based Game Interfaces
Proceedings of International Conference on Advances in Mobile Computing & Multimedia
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In the current market many game developers and publishers treat the cellular phone as just another platform to which they can port a console game; they ignore the exciting new possibilities cellular phones provide via their inherent ability to maintain connectivity while on the move. One possibility is to extend the virtual world of traditional video games through location-based information, which allows users to play games that incorporate knowledge of their physical location and landscape, and then provides them with the ability to interact with both real and virtual objects within that space. However, if such games are to become pervasive and if developers want their efforts to escape the bounds of the research laboratory, they must address the nature of the cellular environment, the precision of the location-based technologies in their region, and the present and likely future capabilities of cellular handsets. To aid innovative game development we draw together many fragmented sources of information for an assessment of technologies, and implementations of cellular location-based games. Further, we discuss practical mechanisms for producing a finer degree of location granularity, both through future technology and our novel implementations of systems that augment location-sensing. The first mechanism uses Bluetooth, which is already a pervasive component of mobile phones feature sets, and can be implemented without the need for client side software. The second implements the use of a future pervasive technology, RFID tags, now that commercial cellular handsets that incorporate RFID readers have emerged.