The Cricket location-support system
MobiCom '00 Proceedings of the 6th annual international conference on Mobile computing and networking
Place lab: device positioning using radio beacons in the wild
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
Extending cyberspace: location based games using cellular phones
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Ototonari: mobile ad hoc pervasive game that develops a regional difference
Proceedings of the 2006 international conference on Game research and development
A taxonomy of mobile and pervasive applications
Proceedings of the 2007 ACM symposium on Applied computing
The pervasive discourse: an analysis
Computers in Entertainment (CIE) - Interactive TV
Addressing mobile phone diversity in ubicomp experience development
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
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We are developing a new multiplayer pervasive game, called The Drop, designed to be compelling to play and yet practical to deploy in real-world settings. In The Drop, two teams use mobile phones to play a version of "capture the flag," where one team hides a virtual "briefcase" in a public place and the other team attempts to find it within a specified amount of time. If the team that is searching for the briefcase finds it within the game's time limit, they win; otherwise, the team that hid the briefcase wins. In this article we explain how the game is played, then discuss the technical, social, and business challenges we have faced while creating and implementing it.