Some computer science issues in ubiquitous computing
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Pervasive computing: what is it good for?
Proceedings of the 1st ACM international workshop on Data engineering for wireless and mobile access
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Proceedings of the 5th international conference on Intelligent user interfaces
Turning pervasive computing into mediated spaces
IBM Systems Journal
The origins of ubiquitous computing research at PARC in the late 1980s
IBM Systems Journal
Pervasive computing handbook
Editorial for special issue on pervasive computing
Mobile Networks and Applications
Challenges: environmental design for pervasive computing systems
Proceedings of the 8th annual international conference on Mobile computing and networking
Ubiquitous computing goes mobile
ACM SIGMOBILE Mobile Computing and Communications Review
Communications of the ACM
Special Issue on Ubiquitous Games
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
Pervasive Servers: A framework for creating a society of appliances
Personal and Ubiquitous Computing
From snark to park: lessons learnt moving pervasive experiences from indoors to outdoors
AUIC '04 Proceedings of the fifth conference on Australasian user interface - Volume 28
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
Ambient Intelligence Visions and Achievements: Linking Abstract Ideas to Real-World Concepts
DATE '03 Proceedings of the conference on Design, Automation and Test in Europe - Volume 1
Ambient Technology — Now You See It, Now You Don't
BT Technology Journal
Bridging the physical and digital in pervasive gaming
Communications of the ACM - The disappearing computer
System challenges for ubiquitous & pervasive computing
Proceedings of the 27th international conference on Software engineering
interactions - Ambient intelligence: exploring our living environment
Case study: bringing social intelligence into home dialogue systems
interactions - Ambient intelligence: exploring our living environment
Pervasive games: bringing computer entertainment back to the real world
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Atomic actions -- molecular experience: theory of pervasive gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
The Drop: pragmatic problems in the design of a compelling, pervasive game
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Albert in Africa: online role-playing and lessons from improvisational theatre
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Notes on the methodology of pervasive gaming
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Insectopia: exploring pervasive games through technology already pervasively available
Proceedings of the international conference on Advances in computer entertainment technology
Pervasive games in ludic society
Future Play '07 Proceedings of the 2007 conference on Future Play
W41K: digitally augmenting traditional game environments
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Elaborating eight elements of fun: Supporting design of pervasive player enjoyment
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
Power explorer: a casual game style for encouraging long term behavior change among teenagers
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Proceedings of the 3rd International Conference on Fun and Games
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
Proceedings of the 3rd International Conference on Fun and Games
Head Up Games: combining the best of both worlds by merging traditional and digital play
Personal and Ubiquitous Computing
A ludological view on the pervasive mixed-reality game research paradigm
Personal and Ubiquitous Computing
Interoperability standards for pervasive games
Proceedings of the 1st International Workshop on Games and Software Engineering
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Studying the Elusive Experience in Pervasive Games
Simulation and Gaming
MuseUs: Case study of a pervasive cultural heritage serious game
Journal on Computing and Cultural Heritage (JOCCH) - Special issue on serious games for cultural heritage
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In this article I argue for a critical analysis and re-evaluation of the term pervasive. Due to ambiguous definitions in both the discourse on computing and gaming, this term has become theoretically entangled with others. This has led to multiple definitions, and also, in the case of gaming, to the neglect of the different perspectives in which a game can be pervasive. In the current nascent stage of research into pervasive gaming, in which attempts are being made to theorize this concept, I argue for an analytical overview of the use of the term pervasive in order to understand the different perspectives in which it is used.