Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Computer
Bridging the physical and digital in pervasive gaming
Communications of the ACM - The disappearing computer
Pervasive games: bringing computer entertainment back to the real world
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Atomic actions -- molecular experience: theory of pervasive gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
PlayAnywhere: a compact interactive tabletop projection-vision system
Proceedings of the 18th annual ACM symposium on User interface software and technology
Requirements Engineering and the Creative Process in the Video Game Industry
RE '05 Proceedings of the 13th IEEE International Conference on Requirements Engineering
Mixed reality: a model of mixed interaction
Proceedings of the working conference on Advanced visual interfaces
Meeting technology challenges of pervasive augmented reality games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
The pervasive discourse: an analysis
Computers in Entertainment (CIE) - Interactive TV
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User interface description languages for next generation user interfaces
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Communications of the ACM - Being Human in the Digital Age
Scaling in Games & Virtual Worlds
Queue - Game Development
What went wrong? A survey of problems in game development
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
Guidelines for designing augmented reality games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Challenges of Online Game Development: A Review
Simulation and Gaming
Bridging patterns: An approach to bridge gaps between SE and HCI
Information and Software Technology
Cartouche: conventions for tangibles bridging diverse interactive systems
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Hi-index | 0.00 |
Pervasive games combine the real and virtual worlds to provide a more social and physical experience than traditional video games. Pervasive games can introduce significant new requirements for robustness and interoperability, and may encourage game developers to better align their practices with trends in other domains. In addition to new languages and middleware, developing and adopting standards for interoperability could benefit both developers and users of pervasive games, and facilitate the growth of the genre.