Meeting technology challenges of pervasive augmented reality games

  • Authors:
  • Wolfgang Broll;Jan Ohlenburg;Irma Lindt;Iris Herbst;Anne-Kathrin Braun

  • Affiliations:
  • Fraunhofer FIT, Sankt Augustin, Germany;Fraunhofer FIT, Sankt Augustin, Germany;Fraunhofer FIT, Sankt Augustin, Germany;Fraunhofer FIT, Sankt Augustin, Germany;Fraunhofer FIT, Sankt Augustin, Germany

  • Venue:
  • NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
  • Year:
  • 2006

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Abstract

Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requirements are even higher for pervasive Augmented Reality games, where the real environment is additionally enhanced by virtual game items. In this paper we will review the technological challenges to be met in order to realize pervasive AR games, show how they go beyond those of other pervasive games, and present how our AR framework copes with them. We will further show how these approaches are applied to three pervasive AR games and draw conclusions regarding the future requirements regarding the support of this type of games.