The invisible future
Where on-line meets on the streets: experiences with mobile mixed reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Meeting technology challenges of pervasive augmented reality games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
A report on the crossmedia game epidemic menace
Computers in Entertainment (CIE) - Interactive entertainment
Transmedial interactions and digital games
Proceedings of the international conference on Advances in computer entertainment technology
Evaluating a distributed physical leisure game for three players
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Interactive movie elements in a pervasive game
Personal and Ubiquitous Computing - Special Issue: Implications of the socio-physical contexts when interacting with mobile media
Mobile support for communities of interest: design and implementation of Community2Go
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts
TimeWarp: interactive time travel with a mobile mixed reality game
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Gauntlet: a wearable interface for ubiquitous gaming
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Experiences with Handheld Augmented Reality
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Promoting new patterns in household energy consumption with pervasive learning games
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
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This paper presents the multiple gaming interfaces of the crossmedia game Epidemic Menace, including a game board station, a mobile assistant and a mobile Augmented Reality (AR) system. Each gaming interface offers different functionality within the game play. We explain the interfaces and describe early results of an ethnographic observation showing how the different gaming interfaces were used by the players to observe, collaborate and interact within the game.