Interactive movie elements in a pervasive game

  • Authors:
  • Sabiha Ghellal;Irma Lindt

  • Affiliations:
  • Sony NetServices GmbH, Kemperplatz 1, 10785, Berlin, Germany;Schloss Birlinghoven, Fraunhofer FIT, Kemperplatz 1, 53754, Sankt Augustin, Germany

  • Venue:
  • Personal and Ubiquitous Computing - Special Issue: Implications of the socio-physical contexts when interacting with mobile media
  • Year:
  • 2008

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Abstract

This paper presents our research initiatives around new user experiences in the area of pervasive mixed reality crossmedia gaming. In a prototypical game, The Epidemic Menace, we combined static and interactive story telling elements to create a mixed reality experience. As part of this research initiative we also investigated how elements of the real world and virtual worlds could produce a new environment where physical and digital objects can co-exist and interact with each other, we wanted to evaluate how linear stories could be integrated into a game flow and how they could be used to extend game experiences. A new form of interactive entertainment that is not limited to hardware based games or linear storylines but includes a truly interactive TV experience was one of our goals.