IEEE Computer Graphics and Applications
Where on-line meets on the streets: experiences with mobile mixed reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Bridging the physical and digital in pervasive gaming
Communications of the ACM - The disappearing computer
Combining multiple gaming interfaces in epidemic menace
CHI '06 Extended Abstracts on Human Factors in Computing Systems
3dID: a low-power, low-cost hand motion capture device
Proceedings of the conference on Design, automation and test in Europe: Designers' forum
PAC-LAN: mixed-reality gaming with RFID-enabled mobile phones
Computers in Entertainment (CIE) - 3rd anniversary issue
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Tangible play: research and design for tangible and tabletop games
Proceedings of the 12th international conference on Intelligent user interfaces
Common sense based joint training of human activity recognizers
IJCAI'07 Proceedings of the 20th international joint conference on Artifical intelligence
PERVASIVE'06 Proceedings of the 4th international conference on Pervasive Computing
Experiencing the reading glove
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Designing and developing interactive multimedia applications
Proceedings of the 19th Brazilian symposium on Multimedia and the web
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In this paper we present a wearable user interface for ubiquitous gaming activities, discussing the design choices that led to the implementation of a first, fully functional prototype. The Gauntlet takes the form of an unobtrusive arm piece that allows gestures and manipulation of real objects to be included as game-play elements. When paired to a mobile device it can be used ubiquitously, without need of a location-dependent hardware framework. Public demonstration of the prototype by means of an interactive installation has allowed us to conduct observations of its usage and achieve preliminary conclusions on our approach.