Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Hypertext and creative writing
HYPERTEXT '87 Proceedings of the ACM conference on Hypertext
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Tangible viewpoints: a physical approach to multimedia stories
Proceedings of the tenth ACM international conference on Multimedia
Emerging frameworks for tangible user interfaces
IBM Systems Journal
Tagaboo: a collaborative children’s game based upon wearable RFID technology
Personal and Ubiquitous Computing
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Towards a new set of ideals: consequences of the practice turn in tangible interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
Gauntlet: a wearable interface for ubiquitous gaming
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
The Reading Glove: designing interactions for object-based tangible storytelling
Proceedings of the 1st Augmented Human International Conference
Authoring tangible interactive narratives using cognitive hyperlinks
Proceedings of the Intelligent Narrative Technologies III Workshop
User perceptions of adaptivity in an interactive narrative
UMAP'11 Proceedings of the 19th international conference on User modeling, adaption, and personalization
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Imagining new design spaces for interactive digital storytelling
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
The reading glove: a non-linear adaptive tangible narrative
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Automatic recognition of object size and shape via user-dependent measurements of the grasping hand
International Journal of Human-Computer Studies
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In this paper we describe the Reading Glove, a wearable RFID reader for interacting with a tangible narrative. Based on interviews with study participants, we present a set of observed themes for understanding how the wearable and tangible aspects of the Reading Glove influence the user experience. We connect our observational themes to theoretical notions from interactive narrative and tangible interaction to create a set of design considerations such as enacting a role, ownership and permission, multiplicity of interpretations and boundary objects.