Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Automating Lighting Design for Interactive Entertainment
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
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Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
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Lecture Notes in Computer Science
Avatars Of Story (Electronic Mediations)
Avatars Of Story (Electronic Mediations)
The tale of Peter Rabbit: a case-study in story-sense reasoning
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
Improvisation and Performance as Models for Interacting with Stories
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
The Reading Glove: designing interactions for object-based tangible storytelling
Proceedings of the 1st Augmented Human International Conference
Authoring tangible interactive narratives using cognitive hyperlinks
Proceedings of the Intelligent Narrative Technologies III Workshop
Experiencing the reading glove
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
User perceptions of adaptivity in an interactive narrative
UMAP'11 Proceedings of the 19th international conference on User modeling, adaption, and personalization
Personalised gaming: a motivation and overview of literature
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
The expressive space of IDS-as-Art
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
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Research into Interactive Digital Storytelling (IDS) is often undertaken through a process of conceptualization, design, prototyping, and evaluation. In this paper we describe a framework of questions intended to interrogate the fundamental intellectual commitments that underlie the design of interactive narratives. We close with a brief description of two interactive narrative systems that were developed to demonstrate how different design commitments can result in new and interesting IDS experiences. We contend that examining the underlying intellectual commitments of our designs reveals new avenues for research and design in IDS that are as yet unexplored.