Computers as Theatre
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
InterFace portraits: communicative-expressive interaction with a character's mind
Proceedings of the 1st ACM workshop on Story representation, mechanism and context
Embracing the Combinatorial Explosion: A Brief Prescription for Interactive Story R&D
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
The Narrative-Communication Structure in Interactive Narrative Works
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
The authoring challenge in interactive storytelling
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Agency and the art of interactive digital storytelling
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Passive interactivity, an answer to interactive emotion
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Did it make you cry? creating dramatic agency in immersive environments
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
Being in the story: readerly pleasure, acting theory, and performing a role
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Imagining new design spaces for interactive digital storytelling
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
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Much of the research and development effort in the IDS community is guided by a design approach, according to which user desires, expectations and agency are central. This approach may place unnecessary limitations on the design space. I argue for the validity and significance of an alternative, expressive approach, which may be more appealing to artists, and offer some formal parameters of IDS-as-Art. These open up for authors the ability to explore the creation of vastly complex and dynamic storyworlds that highlight contingency and probability; and the possibility of manipulating agency as subject matter to implicate users, through userly performance, in the storyworld's meaning. IDS can thus offer users an opportunity to reflect upon various aspects of their performance, including un- and subintentional aspects.