PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
An experimental study on the role of touch in shared virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Making sense of sensing systems: five questions for designers and researchers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Exertion interfaces: sports over a distance for social bonding and fun
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fitness computer game with a bodily user interface
ICEC '03 Proceedings of the second international conference on Entertainment computing
CamBall: augmented networked table tennis played with real rackets
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Combining multiple gaming interfaces in epidemic menace
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Airhockey over a distance: a networked physical game to support social interactions
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
A table tennis game for three players
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating experience-focused HCI
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Methods for evaluating games: how to measure usability and user experience in games?
Proceedings of the international conference on Advances in computer entertainment technology
Personal and Ubiquitous Computing
Design influence on social play in distributed exertion games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards understanding how to design for social play in exertion games
Personal and Ubiquitous Computing
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
The effect of closely-coupled interaction on player experience in casual games
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Reflections on designing networked exertion games
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
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Physical leisure activities such as table tennis provide healthy exercise and can offer a means to connect with others socially; however, players have to be in the same physical location to play. We have developed a networked table tennis-like game that is played with a real paddle and ball, augmented with a large-scale videoconference. Unlike existing commercial console games that encourage physical activity, our system supports social interaction through an audio and video communication channel, offers a familiar gaming interface comparable to a traditional leisure game, provides non-virtual force feedback and can be enjoyed by players in three geographically separate locations simultaneously. We are presenting results from an empirical evaluation of "Table Tennis for Three" with 41 participants. The players reported that they had fun, used the game to build social rapport and experienced a sense of playing "together". Some participants did not enjoy the game, and we present informed opinions to explain their reactions. With our work, we provide other HCI researchers with a further example of an evaluation of a novel type of experience that lies in the realms of physical activity, fun and social interactions. We hope we can inspire designers to consider our results in their future game designs by looking at the characteristics of traditional physical leisure games to promote similar benefits such as exercise, enjoyment and bringing people together to socialize.