Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
IEEE Software
Technology as Experience
Communicating intimacy one bit at a time
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Affect: from information to interaction
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The sensual evaluation instrument: developing an affective evaluation tool
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
I just clicked to say I love you: rich evaluations of minimal communication
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Cultural commentators: Non-native interpretations as resources for polyphonic assessment
International Journal of Human-Computer Studies
Enhancing ubiquitous computing with user interpretation: field testing the home health horoscope
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Damaged merchandise? a review of experiments that compare usability evaluation methods
Human-Computer Interaction
Evaluating a distributed physical leisure game for three players
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Evoking gesture in interactive art
HCC '08 Proceedings of the 3rd ACM international workshop on Human-centered computing
Interaction design and the critics: what to make of the "weegie"
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Children and 'smart' technologies: can children's experiences be interpreted and coded?
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
User experience evaluation methods: current state and development needs
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
A framework for the evaluation of digital musical instruments
Computer Music Journal
A theoretical agenda for feminist HCI
Interacting with Computers
Investigating children's opinions of games: Fun Toolkit vs. This or That
Proceedings of the 11th International Conference on Interaction Design and Children
The value of things: cultural context in the design of digital materiality
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Understanding the fidelity effect when evaluating games with children
Proceedings of the 12th International Conference on Interaction Design and Children
Hi-index | 0.00 |
There is growing interest in experience-focused, rather than task-focused, HCI. Task-focused HCI has developed methods for creating and validating knowledge, but those methods may not be applicable or sufficient for experience-focused technology. In particular, new evaluation techniques to validate knowledge need to be created, discussed, and understood. I address this in three ways. First, it is important to understand the historical, technical and social factors that impact the evaluation criteria the community consider valid today. Second, I propose an ethnomethodological approach to evaluation that emphasizes the ways users use and make sense of technologies. And third, I demonstrate the validity of my approaches by means of several case studies.