Designing for usability: key principles and what designers think
Communications of the ACM
The invisible computer
Hedonic and ergonomic quality aspects determine a software's appeal
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Usability Engineering
Keep Cool: The Value of Affective Computer Interfaces in a Rational World
Proceedings of HCI International (the 8th International Conference on Human-Computer Interaction) on Human-Computer Interaction: Ergonomics and User Interfaces-Volume I - Volume I
Smiling Through: Motivation At The User Interface
Proceedings of HCI International (the 8th International Conference on Human-Computer Interaction) on Human-Computer Interaction: Ergonomics and User Interfaces-Volume I - Volume I
ACM SIGCHI Bulletin
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Notes towards an ethnography of domestic technology
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Schminky: The design of a café based digital experience
Personal and Ubiquitous Computing
Usability, learning, and subjective experience: user evaluation of K-MODDL in an undergraduate class
Proceedings of the 4th ACM/IEEE-CS joint conference on Digital libraries
Affective usability evaluation for an interactive music television channel
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Evaluation using cued-recall debrief to elicit information about a user's affective experiences
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
“I'm feeling lucky”: The role of emotions in seeking information on the Web
Journal of the American Society for Information Science and Technology
Functionality, usability, and user experience: three areas of concern
interactions - Waits & Measures
Evaluating experience-focused HCI
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Evaluating experience-focused HCI
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Rich evaluations of entertainment experience: bridging the interpretational gap
Proceedings of the 13th Eurpoean conference on Cognitive ergonomics: trust and control in complex socio-technical systems
The effects of web site aesthetics and shopping task on consumer online purchasing behavior
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Designing games with a purpose
Communications of the ACM - Designing games with a purpose
Beyond Task Completion in the Workplace: Execute, Engage, Evolve, Expand
Affect and Emotion in Human-Computer Interaction
Challenges in the Development and Evaluation of Immersive Digital Educational Games
USAB '08 Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for Education and Work
Vers la plénitude de l'expérience utilisateur
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
Non-universal usability?: a survey of how usability is understood by Chinese and Danish users
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Study on the Compatibility of Ubiquitous Learning (u-Learning) Systems at University Level
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Part III: Applications and Services
Using 3D Touch Interaction for a Multimodal Zoomable User Interface
Proceedings of the Symposium on Human Interface 2009 on ConferenceUniversal Access in Human-Computer Interaction. Part I: Held as Part of HCI International 2009
User Experience in Machinery Automation: From Concepts and Context to Design Implications
HCD 09 Proceedings of the 1st International Conference on Human Centered Design: Held as Part of HCI International 2009
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Longing for service: Bringing the UCL Conception towards services research
Interacting with Computers
Human-centered design of interactive TV games with SMS backchannel
EuroITV'07 Proceedings of the 5th European conference on Interactive TV: a shared experience
Situated public news and reminder displays
AmI'07 Proceedings of the 2007 European conference on Ambient intelligence
User experience quality: a conceptual framework for goal setting and measurement
ICDHM'07 Proceedings of the 1st international conference on Digital human modeling
Exploring playfulness in user experience of personal mobile products
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Self-checking widgets for interactive cockpits
EWDC '11 Proceedings of the 13th European Workshop on Dependable Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Introducing VERO: visual experiential requirements organizer
CHI '11 Extended Abstracts on Human Factors in Computing Systems
HCD'11 Proceedings of the 2nd international conference on Human centered design
How do usability professionals construe usability?
International Journal of Human-Computer Studies
Rater bias: the influence of hedonic quality on usability questionnaires
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Hospital information systems: Measuring end user computing satisfaction (EUCS)
Journal of Biomedical Informatics
Identifying drivers for adoption intention in RFID service
International Journal of Mobile Communications
Blending the repertory grid technique with focus groups to reveal rich design relevant insight
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Human-centered communication planning: a conceptual approach
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: web, mobile, and product design - Volume Part IV
Interactive cockpits as critical applications: a model-based and a fault-tolerant approach
International Journal of Critical Computer-Based Systems
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Joy of use has become a buzzword in user interface design although serious attempts at defining it remain sparse. The authors propose systematic methods of taking into account one of its main determinants, hedonic quality, and its complex interplay with usability and utility as a step toward truly engineering the user experience.