Measuring usability: are effectiveness, efficiency, and satisfaction really correlated?
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
CHI '02 Extended Abstracts on Human Factors in Computing Systems
IEEE Software
The human-computer interaction handbook
interactions - Funology
Emotions can be quite ephemeral; we cannot design them
interactions - Funology
Instant data analysis: conducting usability evaluations in a day
Proceedings of the third Nordic conference on Human-computer interaction
Pulp gaming: taking an episodic approach to interactive entertainment
Proceedings of the second Australasian conference on Interactive entertainment
The Evolution of TV Systems, Content, and Users Toward Interactivity
Foundations and Trends in Human-Computer Interaction
New social & collaborative interactive TV program formats
Proceedings of the 7th International Conference on Advances in Mobile Computing and Multimedia
Hi-index | 0.00 |
This paper determines key success factors for interactive TV games with SMS as a return channel. User requirements are determined by survey, a game application is developed and subjected to usability tests, examining the connection between game usability, gameplay concept and entertainment. Particular attention is paid to the leap between the two separate mass media by performing eye-tracking analysis of players.