Heuristics for designing enjoyable user interfaces: lessons from computer games
Human factors in computer systems
Doom as an interface for process management
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usability Engineering
IEEE Software
Keep Cool: The Value of Affective Computer Interfaces in a Rational World
Proceedings of HCI International (the 8th International Conference on Human-Computer Interaction) on Human-Computer Interaction: Ergonomics and User Interfaces-Volume I - Volume I
ACM SIGCHI Bulletin
Personal and Ubiquitous Computing
Buddies in a box: animated characters in consumer electronics
Proceedings of the 8th international conference on Intelligent user interfaces
Co-experience: the social user experience
CHI '03 Extended Abstracts on Human Factors in Computing Systems
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
A grounded theory of the flow experiences of web users
International Journal of Human-Computer Studies - Incorporating knowledge acquisition
Making by making strange: Defamiliarization and the design of domestic technologies
ACM Transactions on Computer-Human Interaction (TOCHI)
Theory and method for experience centered design
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Funology
Computers in talk-based mental health interventions
Interacting with Computers
International Journal of Mobile Communications
Exploring the facebook experience: a new approach to usability
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Understanding Patient User Experience in Obstetric Work Systems
EHAWC '09 Proceedings of the International Conference on Ergonomics and Health Aspects of Work with Computers: Held as Part of HCI International 2009
Human-centered design of interactive TV games with SMS backchannel
EuroITV'07 Proceedings of the 5th European conference on Interactive TV: a shared experience
Video games for collection exploration: games for and out of data repositories
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
Gamification. using game-design elements in non-gaming contexts
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Responsive environments: User experiences for ambient intelligence
Journal of Ambient Intelligence and Smart Environments
Customer experience modeling: designing interactions for service systems
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
Using theories of intrinsic motivation to support ICT learning for the ageing population
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Defamiliarization in innovation and usability
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Entertainment technology transfer toward serious use
Proceedings of the 5th International ICST Conference on Simulation Tools and Techniques
Play and power: a ludic design proposal for ICTD
Proceedings of the Sixth International Conference on Information and Communication Technologies and Development: Full Papers - Volume 1
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