Heuristics for designing enjoyable user interfaces: lessons from computer games
Human factors in computer systems
Introduction to natural language processing
Introduction to natural language processing
Understanding computers and cognition
Understanding computers and cognition
Designing the user interface: strategies for effective human-computer interaction
Designing the user interface: strategies for effective human-computer interaction
Mind over machine: the power of human intuition and expertise in the era of the computer
Mind over machine: the power of human intuition and expertise in the era of the computer
The visual display of quantitative information
The visual display of quantitative information
Interface and narrative arts: contributions from narrative, drama, and film
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual reality, art, and entertainment
Presence: Teleoperators and Virtual Environments - Premier issue
Behavioral and emotional usability: Thomson Consumer Electronics
Usability in practice
Cognition and the visual arts
The movable filter as a user interface tool
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visual information seeking: tight coupling of dynamic query filters with starfield displays
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Media streams: representing video for retrieval and repurposing
Media streams: representing video for retrieval and repurposing
Bringing design to software
Communications of the ACM
The media equation: how people treat computers, television, and new media like real people and places
Garage cinema and the future of media technology
Communications of the ACM
Degrees of comprehension: children's understanding of a visual programming environment
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The persona effect: affective impact of animated pedagogical agents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Audience engagement in multimedia presentations
ACM SIGMIS Database
Human values and the design of computer technology
Human values and the design of computer technology
The invisible computer
interactions
Remediation: understanding new media
Remediation: understanding new media
Readings in information visualization: using vision to think
Readings in information visualization: using vision to think
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Embodiment in conversational interfaces: Rea
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Making programming easier for children
The design of children's technology
Hedonic and ergonomic quality aspects determine a software's appeal
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Alternatives: exploring information appliances through conceptual design proposals
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Enriching buyers' experiences: the SmartClient approach
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
What makes Internet users visit cyber stores again? key design factors for customer loyalty
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Interaction relabelling and extreme characters: methods for exploring aesthetic interactions
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Bowling alone: the collapse and revival of American community
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Better home shopping or new democracy?: evaluating community network outcomes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Relational agents: a model and implementation of building user trust
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing palaver tree online: supporting social roles in a community of oral history
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Age-old practices in the 'new world': a study of gift-giving between teenage mobile phone users
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Human Cognition and Social Agent Technology
Human Cognition and Social Agent Technology
Computation and Human Experience
Computation and Human Experience
Life on the Screen: Identity in the Age of the Internet
Life on the Screen: Identity in the Age of the Internet
Computers as Theatre
Usability Engineering
Community Networks--Lessons from Blacksburg, Virginia
Community Networks--Lessons from Blacksburg, Virginia
The Inmates Are Running the Asylum
The Inmates Are Running the Asylum
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Digital Babylon: How the Geeks, the Suits, and the Ponytails Fought to Bring Hollywood to the Internet
Fun: A Condition of Creative Research
IEEE MultiMedia
Edge effects: the design challenge of the pervasive interface
CHI '00 Extended Abstracts on Human Factors in Computing Systems
HOIT '00 Proceedings of the IFIP TC9 WG9.3 International Conference on Home Oriented Informatics and Telematics,: Information, Technology and Society
The human-computer interaction handbook
Community design of community simulations
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Push me, shove me and I show you how you feel: recognising mood from emotionally rich interaction
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Toward computers that recognize and respond to user emotion
IBM Systems Journal
ACM SIGCHI Bulletin
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
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