Usability in practice: alternatives to formative evaluations-evolution and revolution
CHI '02 Extended Abstracts on Human Factors in Computing Systems
A participatory poster of participatory methods
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Participatory design: the third space in HCI
The human-computer interaction handbook
Funology
Towards guidelines for designing augmented toy environments
Proceedings of the 7th ACM conference on Designing interactive systems
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In biology they describe as 'the edge effect' the tendency for a greater variety and density of organisms to cluster in the boundaries between communities. As in nature, so too in a networked economy: variety, density and interaction are success factors. The trouble is that most of us work inside traditional environments, not between them - in a company, profession, or university. Stuck in boxes, we miss what's going on at the edge. My talk at CHI is therefore about two edge developments that are transforming our work in fundamental ways: pervasive computing, and social agendas for innovation.