The Nurnberg funnel: designing minimalist instruction for practical computer skill
The Nurnberg funnel: designing minimalist instruction for practical computer skill
KidSim: end user programming of simulations
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Developing the Blacksburg electronic village
Communications of the ACM
Design for network communities
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Making programming easier for children
The design of children's technology
Better home shopping or new democracy?: evaluating community network outcomes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Novice programming comes of age
Your wish is my command
Community Networks--Lessons from Blacksburg, Virginia
Community Networks--Lessons from Blacksburg, Virginia
Mentoring in a school environment
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Learning and collaboration across generations in a community
Communities and technologies
Visual programming for novice programmer teachers
Proceedings of the 2005 conference on Diversity in computing
Funology
Using participatory activities with seniors to critique, build, and evaluate mobile phones
Proceedings of the 9th international ACM SIGACCESS conference on Computers and accessibility
The state of the art in end-user software engineering
ACM Computing Surveys (CSUR)
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We report on a participatory design workshop in which residents of a community collaborated in learning about and designing projects for a visual simulation environment. Nine participants (five middle school teachers, four senior citizens) first conducted a participatory evaluation of a tutorial developed for the Stagecast Creator simulation tool. They then worked in pairs to brainstorm ideas for Creator simulation projects that would help raise and promote discussion of issues relevant to their community. After sharing these ideas, each pair chose 2--3 simulation ideas to refine as a specification for subsequent implementation. We discuss the participants' learning and design activities, as well as their contributions to our long term goal of supporting cross-generational collaboration and learning through community simulation projects.