A model of mental model construction
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PICTIVE—an exploration in participatory design
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Scenario-based design: envisioning work and technology in system development
Scenario-based design: envisioning work and technology in system development
Assets '96 Proceedings of the second annual ACM conference on Assistive technologies
Design at Work: Cooperative Design of Computer Systems
Design at Work: Cooperative Design of Computer Systems
Using handhelds to help people with motor impairments
Proceedings of the fifth international ACM conference on Assistive technologies
Community design of community simulations
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
The participatory design of a sound and image enhanced daily planner for people with aphasia
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Assets '04 Proceedings of the 6th international ACM SIGACCESS conference on Computers and accessibility
Participatory design of an orientation aid for amnesics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 7th international ACM SIGACCESS conference on Computers and accessibility
Research-derived web design guidelines for older people
Proceedings of the 7th international ACM SIGACCESS conference on Computers and accessibility
Getting the right design and the design right
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Indoor wayfinding:: developing a functional interface for individuals with cognitive impairments
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
Global connectivity through wireless network technology: a possible solution for poor countries
International Journal of Mobile Communications
An exploratory study of how older women use mobile phones
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Cell phone software aiding name recall
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Exploring Methods to Improve Pen-Based Menu Selection for Younger and Older Adults
ACM Transactions on Accessible Computing (TACCESS)
Proceedings of the 11th international ACM SIGACCESS conference on Computers and accessibility
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Learning to Text: An Interaction Analytic Study of How Seniors Learn to Enter Text on Mobile Phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Senior-friendly technologies: interaction design for senior users
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the Ergonomie et Informatique Avancee Conference
Perceptions of visualizing personal mobile communication patterns
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
TableTalk Poker: an online social gaming environment for seniors
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Designing for older people: a case study in a retirement home
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
OldGen: mobile phone personalization for older adults
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Getting closer: an empirical investigation of the proximity of user to their smart phones
Proceedings of the 13th international conference on Ubiquitous computing
Feminism asks the "Who" questions in HCI
Interacting with Computers
Empathy, participatory design and people with dementia
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Capturing seniors' requirements for assistive robots by the use of attention cards
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
How Older Adults Learn to Use Mobile Devices: Survey and Field Investigations
ACM Transactions on Accessible Computing (TACCESS)
Actively engaging older adults in the development and evaluation of tablet technology
Proceedings of the 24th Australian Computer-Human Interaction Conference
ICONIP'12 Proceedings of the 19th international conference on Neural Information Processing - Volume Part IV
Would granny let an assistive robot into her home?
ICSR'12 Proceedings of the 4th international conference on Social Robotics
Proceedings of the 9th ACM Conference on Creativity & Cognition
Designing for patient-centred factors in medical adherence technology
Proceedings of the 6th International Conference on Rehabilitation Engineering & Assistive Technology
Sympathetic devices: designing technologies for older adults
Proceedings of the 31st ACM international conference on Design of communication
What health topics older adults want to track: a participatory design study
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
Designing a mobile diet diary application with and for older adults with AMD: a case study
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
Hi-index | 0.00 |
Mobile phones can provide a number of benefits to older people. However, most mobile phone designs and form factors are targeted at younger people and middle-aged adults. To inform the design of mobile phones for seniors, we ran several participatory activities where seniors critiqued current mobile phones, chose important applications, and built their own imagined mobile phone system. We prototyped this system on a real mobile phone and evaluated the seniors' performance through user tests and a real-world deployment. We found that our participants wanted more than simple phone functions, and instead wanted a variety of application areas. While they were able to learn to use the software with little difficulty, hardware design made completing some tasks frustrating or difficult. Based on our experience with our participants, we offer considerations for the community about how to design mobile devices for seniors and how to engage them in participatory activities.