The Art of Computer Game Design
The Art of Computer Game Design
The human-computer interaction handbook
An ethnographic approach to design
The human-computer interaction handbook
About Face 2.0: The Essentials of Interaction Design
About Face 2.0: The Essentials of Interaction Design
Gender Inclusive Game Design: Expanding the Market (Advances in Computer Graphics and Game Development Series)
Game Design: Theory and Practice
Game Design: Theory and Practice
Gameplay and Design
The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity (2nd Edition)
How Users Matter: The Co-Construction of Users and Technology (Inside Technology)
How Users Matter: The Co-Construction of Users and Technology (Inside Technology)
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Using participatory activities with seniors to critique, build, and evaluate mobile phones
Proceedings of the 9th international ACM SIGACCESS conference on Computers and accessibility
Senior-friendly technologies: interaction design for senior users
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Designing and evaluating digital games for frail elderly persons
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Exploring & designing tools to enhance falls rehabilitation in the home
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 9th ACM Conference on Creativity & Cognition
What health topics older adults want to track: a participatory design study
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
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This paper introduces a human-centered methodology for innovating gameplay, based on ethnographic principles and participatory design. This methodology was applied in a project for designing game concepts for and with senior citizens. The research started off by observing and probing senior citizens in their 'natural habitat', researching what positive experiences occur in their daily life. These observed passions then became the input for brainstorm sessions. Seniors and researchers generated game-ideas and, consequently, co-designed the selected ideas into game concepts.The results of this methodology are inspiring game concepts, directly grafted on the passions and desires of the senior. But more important than the actual game concepts, we conceived a model of passions in elderly life. This model provides game designers with an understanding of the ingredients that are fundamental to 'meaningful play' in elderly life.