Old is Gold: Integrating Older Workers in CSCW
HICSS '05 Proceedings of the Proceedings of the 38th Annual Hawaii International Conference on System Sciences (HICSS'05) - Track 1 - Volume 01
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Using participatory activities with seniors to critique, build, and evaluate mobile phones
Proceedings of the 9th international ACM SIGACCESS conference on Computers and accessibility
Personalized mobile health monitoring for elderly
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Comparing the creativity of children's design solutions based on expert assessment
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Creative personal projects of the elderly as active engagements with interactive media technology
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Questionable concepts: critique as resource for designing with eighty somethings
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Senior designers: empowering seniors to design enjoyable falls rehabilitation tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cheque mates: participatory design of digital payments with eighty somethings
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Engaging older people using participatory design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What health topics older adults want to track: a participatory design study
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
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Researchers often use participatory design -- involving endusers in technology ideation -- as this is found to lead to more useful and relevant products. Researchers have sought to involve older adults in the design of emerging technologies like smartphones, with which older adults often have little experience. Therefore, their effectiveness as co-designers could be questioned. We examine whether older adults can create novel design ideas, and whether critiquing existing applications prior to ideation helps or hinders creativity. Panelists from industry and academia evaluated design ideas generated by focus groups of older adults. Out of five groups, the most creative design idea came from one with no smartphone experience or critique exposure. We found that while only some designs scored high on the novelty dimension of creativity, participants were enthusiastic about participating and adapted quickly. We found evidence that critiquing existing applications prior to ideation did more harm than good, potentially due to design fixation. We recommend continuing to involve older adults in the technology design ideation phase.