Age-old practices in the 'new world': a study of gift-giving between teenage mobile phone users
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ECHOES: encouraging companionship, home organization, and entertainment in seniors
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Tabletop sharing of digital photographs for the elderly
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MEMENTO: a digital-physical scrapbook for memory sharing
Personal and Ubiquitous Computing - Memory and Sharing of Experiences
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Digital game design for elderly users
Future Play '07 Proceedings of the 2007 conference on Future Play
The Magic Box and Collage: Responding to the challenge of distributed intergenerational play
International Journal of Human-Computer Studies
Learning how: the search for craft knowledge on the internet
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Desiring to be in touch in a changing communications landscape: attitudes of older adults
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for elders: exploring the complexity of relationships in later life
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 1
Co-creation and user-generated content-elderly people's user requirements
Computers in Human Behavior
"A little silly and empty-headed": older adults' understandings of social networking sites
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Family memories in the home: contrasting physical and digital mementos
Personal and Ubiquitous Computing
Enhancing directed content sharing on the web
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
International Journal of Human-Computer Studies
Proceedings of the 9th ACM Conference on Creativity & Cognition
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Interactive media technologies are increasingly designed to support an active life among senior citizens and not solely to diminish the effects of physical and cognitive decline. One aspect of active life in one's old age is engagement in creative "personal projects," such as new hobbies and reflection on past events. To our knowledge, research has not yet explicitly focused on the role of creative personal projects in senior citizens' media use. In our analysis of media diaries and contextual interviews with seven seniors, we focus on how interactive media technologies are involved in these projects. Proceeding from our findings, we provide suggestions on how to enhance creative personal projects with interactive media technology design.