Pulp gaming: taking an episodic approach to interactive entertainment
Proceedings of the second Australasian conference on Interactive entertainment
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Distinguishing games and simulation games from simulators
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Adventure Author: a learning environment to support creative design
Proceedings of the 6th international conference on Interaction design and children
Online gaming and web-based communities: serious games for community development
International Journal of Web Based Communities
Games, robots, and robot games: complementary contexts for introductory computing education
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
Streamlining domain analysis for digital games product lines
SPLC'10 Proceedings of the 14th international conference on Software product lines: going beyond
Game design considerations when using non-touch based natural user interface
Transactions on Edutainment VIII
iFitQuest: a school based study of a mobile location-aware exergame for adolescents
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Motivation during videogame play: analysing player experience in terms of cognitive action
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Exploring the role of activity in genre
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
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