WebQuest: substantiating education in edutainment through interactive learning games
Proceedings of the fifth international World Wide Web conference on Computer networks and ISDN systems
America's Army
Gameplay and Design
Software, architecture, and participatory design
Proceedings of the 2004 ACM workshop on Interdisciplinary software engineering research
Bridging the physical and digital in pervasive gaming
Communications of the ACM - The disappearing computer
Pervasive games: bringing computer entertainment back to the real world
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Interweaving mobile games with everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Online gaming and web-based communities: serious games for community development
International Journal of Web Based Communities
Online gaming and web-based communities: serious games for community development
International Journal of Web Based Communities
International Journal of Web Based Communities
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Serious games take the compelling and creative aspects of traditional computer games and apply them for non-entertainment purposes. The development of serious online games could contribute to many web-located community developments. This paper explores the potential for serious online games for inclusion in web-based community developments and outlines a participatory design project which utilises online gaming technologies. We conclude that serious online games are a useful component in such developments, but that their design and development should take into account their potential users and that as people become more experienced and used to interacting with gaming technologies, the expectations for these types of interaction will rise.