Creating the invisible interface: (invited talk)
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Hocman: supporting mobile group collaboration
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Where on-line meets on the streets: experiences with mobile mixed reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lessons from the lighthouse: collaboration in a shared mixed reality system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Six in the city: introducing Real Tournament - a mobile IPv6 based context-aware multiplayer game
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
Orchestrating a mixed reality game 'on the ground'
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FIASCO: game interface for location-based play
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Cell-ID Location Technique, Limits and Benefits: An Experimental Study
WMCSA '04 Proceedings of the Sixth IEEE Workshop on Mobile Computing Systems and Applications
Computer Supported Cooperative Work
Life on the edge: supporting collaboration in location-based experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sharing the square: collaborative leisure in the city streets
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
The work to make a home network work
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
Coping with Uncertainty in a Location-Based Game
IEEE Pervasive Computing
Picking pockets on the lawn: the development of tactics and strategies in a mobile game
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Meeting technology challenges of pervasive augmented reality games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Presence and engagement in an interactive drama
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
REXplorer: a mobile, pervasive spell-casting game for tourists
CHI '07 Extended Abstracts on Human Factors in Computing Systems
The gopher game: a social, mobile, locative game with user generated content and peer review
Proceedings of the international conference on Advances in computer entertainment technology
Insectopia: exploring pervasive games through technology already pervasively available
Proceedings of the international conference on Advances in computer entertainment technology
Capture the flag: simulating a location-based mobile game using the wizard-of-oz method
Proceedings of the international conference on Advances in computer entertainment technology
Multi-user interaction using handheld projectors
Proceedings of the 20th annual ACM symposium on User interface software and technology
Shakra: tracking and sharing daily activity levels with unaugmented mobile phones
Mobile Networks and Applications
Temporal trajectories in shared interactive narratives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Accountabilities of presence: reframing location-based systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
From awareness to repartee: sharing location within social groups
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Urban encounters: the game of real life
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Exploring social interactions and attributes of casual multiplayer mobile gaming
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
Ambient games, revealing a route to a world where work is play?
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
Users' quest for an optimized representation of a multi-device space
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Online gaming and web-based communities: serious games for community development
International Journal of Web Based Communities
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Seriously fun: exploring how to combine promoting health awareness and engaging gameplay
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
Hunting for fun: solitude and attentiveness in collaboration
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays
Proceedings of the 2008 ACM conference on Computer supported cooperative work
"Are you watching this film or what?": interruption and the juggling of cohorts
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Pervasive Mobile Games --- A New Mindset for Players and Developers
Proceedings of the 2nd International Conference on Fun and Games
Integrating cumulative context into computer games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
EyeSpy: supporting navigation through play
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Like bees around the hive: a comparative study of a mobile augmented reality map
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Inferring player engagement in a pervasive experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HeartBeat: an outdoor pervasive game for children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Asynchronous gameplay in pervasive multiplayer mobile games
CHI '09 Extended Abstracts on Human Factors in Computing Systems
From HCI to media experience: methodological implications
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
Evaluating player experiences in location aware games
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Games for passengers: accounting for motion in location-based applications
Proceedings of the 4th International Conference on Foundations of Digital Games
UbiCicero: A location-aware, multi-device museum guide
Interacting with Computers
Users' quest for an optimized representation of a multi-device space
Personal and Ubiquitous Computing
Mobile game-based learning with local content and appealing characters
International Journal of Mobile Learning and Organisation
AMT '09 Proceedings of the 5th International Conference on Active Media Technology
The infrastructure problem in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An exploratory study of unsupervised mobile learning in rural India
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Combining web, mobile phones and public displays in large-scale: manhattan story mashup
PERVASIVE'07 Proceedings of the 5th international conference on Pervasive computing
Using location, bearing and motion data to filter video and system logs
PERVASIVE'07 Proceedings of the 5th international conference on Pervasive computing
From the disappearing computer to living exhibitions: shaping interactivity in museum settings
The disappearing computer
Why it's worth the hassle: the value of in-situ studies when designing Ubicomp
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Day of the figurines: supporting episodic storytelling on mobile phon
ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
Cultural mobilities: diversity and agency in urban computing
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Mobile system to motivate teenagers' physical activity
Proceedings of the 9th International Conference on Interaction Design and Children
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
Proceedings of the 3rd International Conference on Fun and Games
Do games motivate mobile content sharing?
ICADL'10 Proceedings of the role of digital libraries in a time of global change, and 12th international conference on Asia-Pacific digital libraries
PiNiZoRo: a GPS-based exercise game for families
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
A ludological view on the pervasive mixed-reality game research paradigm
Personal and Ubiquitous Computing
Studying PH. A. N. T. O. M. in the wild: a pervasive persuasive game for daily physical activity
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Towards a framework of publics: Re-encountering media sharing and its user
ACM Transactions on Computer-Human Interaction (TOCHI)
Into the wild: challenges and opportunities for field trial methods
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shared substance: developing flexible multi-surface applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experiences with rapid mobile game development using unity engine
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Scent trails: countering terrorism through informed surveillance
EPCE'11 Proceedings of the 9th international conference on Engineering psychology and cognitive ergonomics
Navigating the world and learning to like it: mobility training through a pervasive game
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Providing generic context for mobile games on phones
CONTEXT'11 Proceedings of the 7th international and interdisciplinary conference on Modeling and using context
Backseat playgrounds: pervasive storytelling in vast location based games
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Move2Play: an innovative approach to encouraging people to be more physically active
Proceedings of the 2nd ACM SIGHIT International Health Informatics Symposium
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Harnessing player creativity to broaden the appeal of location based games
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Hitchers: designing for cellular positioning
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Moving on from weiser's vision of calm computing: engaging ubicomp experiences
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Further into the wild: running worldwide trials of mobile systems
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
On developing a platform for mobile outdoor gaming for children
AmI'11 Proceedings of the Second international conference on Ambient Intelligence
The mismeasurement of privacy: using contextual integrity to reconsider privacy in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Appreciating plei-plei around mobiles: playfulness in Rah island
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A hybrid mass participation approach to mobile software trials
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Strong concepts: Intermediate-level knowledge in interaction design research
ACM Transactions on Computer-Human Interaction (TOCHI)
A cloud-based serious games framework for obesity
Proceedings of the 1st ACM multimedia international workshop on Cloud-based multimedia applications and services for e-health
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Creating scalable location-based games: lessons from Geocaching
Personal and Ubiquitous Computing
A Comparison of Distribution Channels for Large-Scale Deployments of iOS Applications
International Journal of Mobile Human Computer Interaction
Proceedings of the 2013 international conference on Intelligent user interfaces
GEMS: the design and evaluation of a location-based storytelling game
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Evaluating the impact of a cloud-based serious game on obese people
Computers in Human Behavior
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We introduce a location--based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies-the coverage and security characteristics of WiFi-are exposed as a core element of gameplay. Feeding Yoshi is also a long--term, wide--area game, being played over a week between three different cities during an initial user study. The study, drawing on participant diaries and interviews, supported by observation and analysis of system logs, reveals players' reactions to the game. We see the different ways in which they embedded play into the patterns of their daily lives, augmenting existing practices and creating new ones, and observe the impact of varying location on both the ease and feel of play. We identify potential design extensions to Feeding Yoshi and conclude that seamful design provides a route to creating engaging experiences that are well adapted to their underlying technologies.