Hunting for fun: solitude and attentiveness in collaboration

  • Authors:
  • Oskar Juhlin;Alexandra Weilenmann

  • Affiliations:
  • Mobile Life, Interactive Institute, Stockholm, Sweden;University of Gothenburg, Gothenburg, Sweden

  • Venue:
  • Proceedings of the 2008 ACM conference on Computer supported cooperative work
  • Year:
  • 2008

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Abstract

The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters fine-tune their experience through temporal and spatial organization. The hunt is organized in a way that allows the hunters to balance between forms of collaboration ranging from solitude to face-to-face interaction, as well as between attentiveness and relaxation. Thus, the hunters deal with the task -- hunting down the prey -- while managing issues of enjoyment. We argue that understanding these experiential qualities is relevant for collaborative gaming, and adds to our understanding of leisure.