Technology in Action
Orchestrating a mixed reality game 'on the ground'
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The social side of gaming: a study of interaction patterns in a massively multiplayer online game
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
"Alone together?": exploring the social dynamics of massively multiplayer online games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interweaving mobile games with everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM Transactions on Computer-Human Interaction (TOCHI)
Strangers and friends: collaborative play in world of warcraft
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Decentralizing the control room: mobile work and institutional order
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Sharing the square: collaborative leisure in the city streets
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game
Computer Supported Cooperative Work
Leisure and CSCW: Introduction to Special Edition
Computer Supported Cooperative Work
Temporal trajectories in shared interactive narratives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Please enjoy!: workshop on playful experiences in mobile HCI
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Bodily orientations around mobiles: lessons learnt in vanuatu
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Please enjoy!?: 2nd workshop on playful experiences in mobile HCI
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Amateur vision and recreational orientation:: creating live video together
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Appreciating plei-plei around mobiles: playfulness in Rah island
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making sense of screen mobility: dynamic maps and cartographic literacy in a highly mobile activity
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Reflections on 25 Years of Ethnography in CSCW
Computer Supported Cooperative Work
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The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters fine-tune their experience through temporal and spatial organization. The hunt is organized in a way that allows the hunters to balance between forms of collaboration ranging from solitude to face-to-face interaction, as well as between attentiveness and relaxation. Thus, the hunters deal with the task -- hunting down the prey -- while managing issues of enjoyment. We argue that understanding these experiential qualities is relevant for collaborative gaming, and adds to our understanding of leisure.