Fun: A Condition of Creative Research
IEEE MultiMedia
Watching the cars go round and round: designing for active spectating
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A study in play, pleasure and interaction design
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
In the hands of children: exploring the use of mobile phone functionality in casual play settings
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Hunting for fun: solitude and attentiveness in collaboration
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Designing a technological playground: a field study of the emergence of play in household messaging
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing playful interactions for social interaction and physical play
Personal and Ubiquitous Computing
Playful persuasion to support older adults' social and physical activities
Interacting with Computers
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This workshop, following one with the same name held at Mobile HCI 2010, aims at further exploring different approaches and challenges in studying playfulness as a mode of interacting with mobile technology.