HCI, natural science and design: a framework for triangulation across disciplines
DIS '97 Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques
“User sensitive inclusive design”— in search of a new paradigm
CUU '00 Proceedings on the 2000 conference on Universal Usability
CUU '00 Proceedings on the 2000 conference on Universal Usability
Tearing down walls for the homebound elderly
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Countering design exclusion through inclusive design
CUU '03 Proceedings of the 2003 conference on Universal usability
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Digital Family Portrait Field Trial: Support for Aging in Place
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DanceAlong: supporting positive social exchange and exercise for the elderly through dance
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Meeteetse: social well-being through place attachment
CHI '05 Extended Abstracts on Human Factors in Computing Systems
ShareComp: sharing for companionship
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Social Networks as Health Feedback Displays
IEEE Internet Computing
Interaction Design: Beyond Human Computer Interaction
Interaction Design: Beyond Human Computer Interaction
Virtual fitness: stimulating exercise behavior through media technology
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Research through design as a method for interaction design research in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personalized mobile health monitoring for elderly
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
A Systematic Framework for Designing and Evaluating Persuasive Systems
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
Ambient assisted living: elderly people's needs and how to face them
SAME '08 Proceedings of the 1st ACM international workshop on Semantic ambient media experiences
Designing Acceptable Assisted Living Services for Elderly Users
AmI '08 Proceedings of the European Conference on Ambient Intelligence
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for elders: exploring the complexity of relationships in later life
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 1
Walk 2 Win: towards designing a mobile game for elderly's social engagement
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Editorial: Inclusion and interaction: Designing interaction for inclusive populations
Interacting with Computers
Social yoga mats: reinforcing synergy between physical and social activity
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Please enjoy!?: 2nd workshop on playful experiences in mobile HCI
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Curiosity and interaction: making people curious through interactive systems
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Personalized healthcare self-management using social persuasion
ICOST'12 Proceedings of the 10th international smart homes and health telematics conference on Impact Ananlysis of Solutions for Chronic Disease Prevention and Management
Proceedings of the 4th Mexican Conference on Human-Computer Interaction
Considerations for technology that support physical activity by older adults
Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility
Agile life: addressing knowledge and social motivations for active aging
Proceedings of the 24th Australian Computer-Human Interaction Conference
Dispelling ageing myths in technology design
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Hi-index | 0.00 |
In this paper we describe a case study in which we examine how to develop playful persuasive solutions to motivate older adults to maintain or increase their social and physical activities. By including various stakeholders (older adults, family, and care givers) and by designing for transitions in life we intend to create solutions that can be used by many different user groups. Based on a playful interaction framework and user studies we are designing playful persuasive solutions that incorporate social and physical activities as mutual motivators. Furthermore, the persuasive solutions should be relevant for the life transitions of losing partners or friends, of having to move to a care facility and of declining physical and cognitive capabilities. We describe our experiences with involving older adults in a design process. Finally, we present our initial concept the 'Activator', that provides awareness about upcoming activities and own performances and goals, and provides opportunities for older adults based on physical or social motivators to keep and extend their social circle, and to perform activities of lower and higher physical demand.