WorldBeat: designing a baton-based interface for an interactive music exhibit
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
STILL DANCING: interacting inside the dance
CHI '94 Conference Companion on Human Factors in Computing Systems
CUU '00 Proceedings on the 2000 conference on Universal Usability
Digital family portraits: supporting peace of mind for extended family members
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Technology training for older adults
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Desiring to be in touch in a changing communications landscape: attitudes of older adults
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HSI'09 Proceedings of the 2nd conference on Human System Interactions
Playful persuasion to support older adults' social and physical activities
Interacting with Computers
Exergame design for elderly users: the case study of SilverBalance
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
Designing and evaluating digital games for frail elderly persons
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Social yoga mats: designing for exercising/socializing synergy
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Full-body motion-based game interaction for older adults
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Wii as entertainment and socialisation aids for mental and social health of the elderly
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Active aging in community centers and ICT design implications
Proceedings of the Designing Interactive Systems Conference
Considerations for technology that support physical activity by older adults
Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility
Wheelchair-based game design for older adults
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
Dispelling ageing myths in technology design
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
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The elderly face serious social, environmental, and physical constraints that impact their well-being. Some of the most serious of these are shrinking social connections, limitations in building new relationships, and diminished health. To address these issues, we have designed an augmented dancing environment that allows elders to select dance sequences from well-known movies and dance along with them. The goal of DanceAlong is twofold: (1) to provide entertainment and exercise for each individual user and (2) to promote social engagement within the group. We deployed DanceAlong in a cultural celebration at a senior community center and conducted evaluations. In this paper, we present the design process of DanceAlong, evaluations of DanceAlong, and design guidelines for creating similar interactive systems for the elderly.