DanceAlong: supporting positive social exchange and exercise for the elderly through dance
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 2005 international conference on Augmented tele-existence
Considerations for the design of exergames
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Digital game design for elderly users
Future Play '07 Proceedings of the 2007 conference on Future Play
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Designing and evaluating the tabletop game experience for senior citizens
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Improving patient motivation in game development for motor deficit rehabilitation
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
An exploratory study on senior citizens' perceptions of the Nintendo Wii: the case of Singapore
Proceedings of the 3rd International Convention on Rehabilitation Engineering & Assistive Technology
Optimising engagement for stroke rehabilitation using serious games
The Visual Computer: International Journal of Computer Graphics - Special Issue: Serious Games and Virtual Worlds
Socially dependable design: The challenge of ageing populations for HCI
Interacting with Computers
Proceedings of the Sixth Australasian Conference on Interactive Entertainment
TableTalk Poker: an online social gaming environment for seniors
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Attributes of successful intergenerational online activities
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Designing and evaluating digital games for frail elderly persons
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Human factors in entertainment computing: designing for diversity
Proceedings of the 6th International Conference on Foundations of Digital Games
Full-body motion-based game interaction for older adults
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using the kinect to encourage older adults to exercise: a prototype
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Game design for older adults: effects of age-related changes on structural elements of digital games
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
An Adaptive and Book-Oriented Mobile Touch Screen User Interface Concept for Novice Senior Users
Proceedings of International Conference on Advances in Mobile Computing & Multimedia
Dispelling ageing myths in technology design
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
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In this paper, we discuss chances and challenges of game design for an elderly audience with a focus on the development of safe and usable exertion games for frail senior citizens. Based on an analysis of theoretical constraints, we conducted a case study which implements different balance tasks for elderly players featuring the Nintendo Wii Balance Board which encourages users to actively engage in game play. Furthermore, we tested the feasibility of the board as input device for our case study SilverBalance. Our results indicate that age-related impairments influence the use of video games among frail elderly in many respects, hence their needs have to be considered during the design process. In this context, our paper provides a foundation for future research regarding digital games for the elderly.