Towards customizable games for stroke rehabilitation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Stroke therapy through motion-based games: a case study
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
Full body interaction for serious games in motor rehabilitation
Proceedings of the 2nd Augmented Human International Conference
Exergame design for elderly users: the case study of SilverBalance
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
Mixed reality as a means to strengthen post-stroke rehabilitation
Proceedings of the 2011 international conference on Virtual and mixed reality: systems and applications - Volume Part II
Stroke Therapy through Motion-Based Games: A Case Study
ACM Transactions on Accessible Computing (TACCESS)
Use of serious games for motivational balance rehabilitation of cerebral palsy patients
The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility
Designing and evaluating digital games for frail elderly persons
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Motion-Based games for parkinson's disease patients
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Serious games: are they part of the solution in the domain of cognitive rehabilitation?
SGDA'11 Proceedings of the Second international conference on Serious Games Development and Applications
Reducing compensatory motions in video games for stroke rehabilitation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Senior designers: empowering seniors to design enjoyable falls rehabilitation tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmented Reality: Visual manipulations for motor rehabilitation
Computers and Graphics
Potentials of a low-cost motion analysis system for exergames in rehabilitation and sports medicine
Edutainment'12/GameDays'12 Proceedings of the 7th international conference on Edutainment, and Proceedings of the 3rd international conference on E-Learning and Games for Training, Education, Health and Sports
How to analyse therapeutic games: the player / game / therapy model
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
A serious game for training balance control over different types of soil
SGDA'12 Proceedings of the Third international conference on Serious Games Development and Applications
Developing serious games specifically adapted to people suffering from alzheimer
SGDA'12 Proceedings of the Third international conference on Serious Games Development and Applications
International Journal of Ambient Computing and Intelligence
Exploring & designing tools to enhance falls rehabilitation in the home
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing action-based exergames for children with cerebral palsy
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Requirements engineering meets physiotherapy: an experience with motion-based games
REFSQ'13 Proceedings of the 19th international conference on Requirements Engineering: Foundation for Software Quality
CONTRAST: gamification of arm-hand training for stroke survivors
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Development of augmented reality rehabilitation games integrated with biofeedback for upper limb
i-CREATe '11 Proceedings of the 5th International Conference on Rehabilitation Engineering & Assistive Technology
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
Adaptive difficulty in exergames for Parkinson's disease patients
Proceedings of Graphics Interface 2013
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
Helping therapists make evidence-based decisions about commercial motion gaming
ACM SIGACCESS Accessibility and Computing
Duckneglect: Video-games based neglect rehabilitation
Technology and Health Care
Exergames for children with motor skills problems
ACM SIGACCESS Accessibility and Computing
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Effective stroke rehabilitation must be early, intensive and repetitive, which can lead to problems with patient motivation and engagement. The design of video games, often associated with good user engagement, may offer insights into how more effective systems for stroke rehabilitation can be developed. In this paper we identify game design principles for upper limb stroke rehabilitation and present several games developed using these principles. The games use low-cost video-capture technology which may make them suitable for deployment at home. Results from evaluating the games with both healthy subjects and people with stroke in their home are encouraging.