Helping therapists make evidence-based decisions about commercial motion gaming

  • Authors:
  • Cynthia Putnam;Jinghui Cheng

  • Affiliations:
  • DePaul University, Chicago, Illinois;DePaul University, Chicago, Illinois

  • Venue:
  • ACM SIGACCESS Accessibility and Computing
  • Year:
  • 2013

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Abstract

In this project, we are exploring how to support therapists who use commercially available motion-based videogames in their therapies for people that have had a brain injury. Our exploratory work, that included interviews and observations at the Schwab Rehabilitation Hospital (SRH) in Chicago, Illinois, exposed a need for informational tools to help therapists make evidence-based decisions about games based on their therapeutic goals and their patients' abilities and preferences. The study protocol was later expanded to include two-week diary collection periods; data from the diary forms will be used as 'seed cases' for a case-based reasoning (CBR) decision tool that could suggest game choices to therapists. Additionally, we are expanding the study to the Marianjoy Rehabilitation Hospital (MRH) in Wheaton, Illinois in fall 2013. We believe that through this effort, we will be able to (1) equip therapists with informational tools that will help them in their work and (2) inform design of therapy-centered games that address current limitations of commercial games.