IBM computer usability satisfaction questionnaires: psychometric evaluation and instructions for use
International Journal of Human-Computer Interaction
A Flexible New Technique for Camera Calibration
IEEE Transactions on Pattern Analysis and Machine Intelligence
A virtual reality-based exercise system for hand rehabilitation post-stroke
Presence: Teleoperators and Virtual Environments - Special issue: Virtual rehabilitation
The Experience of Presence: Factor Analytic Insights
Presence: Teleoperators and Virtual Environments
Optimising engagement for stroke rehabilitation using serious games
The Visual Computer: International Journal of Computer Graphics - Special Issue: Serious Games and Virtual Worlds
Motor rehabilitation training after stroke using haptic handwriting and games
Proceedings of the 4th International Convention on Rehabilitation Engineering & Assistive Technology
Full body interaction for serious games in motor rehabilitation
Proceedings of the 2nd Augmented Human International Conference
Out of reach? - A novel AR interface approach for motor rehabilitation
ISMAR '11 Proceedings of the 2011 10th IEEE International Symposium on Mixed and Augmented Reality
VR-mirror: a virtual reality system for mental practice in post-stroke rehabilitation
SG'05 Proceedings of the 5th international conference on Smart Graphics
Beyond the looking glass: Fooling the brain with the augmented mirror box
Presence: Teleoperators and Virtual Environments
Editorial: Foreword to special section on augmented reality
Computers and Graphics
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
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Mixed reality rehabilitation systems and games are demonstrating potential as innovative adjunctive therapies for health professionals in their treatment of various hand and upper limb motor impairments. Unilateral motor deficits of the arm, for example, are commonly experienced poststroke. Our Augmented Reflection Technology (ART) system provides an augmented reality environment that contributes to this increasingly rich area of research. We present the current set of technological capabilities of the ART system exemplified in two experimental laboratory studies as well as a prototype system built on top of ART which ''fools the brain'' by visually amplifying user's hand movements-small actual hand movements lead to perceived larger movements. We validate the usability of our system in an empirical study with forty-five non-clinical participants. In addition, we present the first qualitative evidence for the utility of our approach and system for stroke recovery and motor rehabilitation. Future uses of the system are considered by way of conclusion.