Overview of clinical trials with MIT-MANUS: a robot-aided neuro-rehabilitation facility
Technology and Health Care
Requirements Engineering in the Health Care Domain
RE '02 Proceedings of the 10th Anniversary IEEE Joint International Conference on Requirements Engineering
Requirements Engineering and the Creative Process in the Video Game Industry
RE '05 Proceedings of the 13th IEEE International Conference on Requirements Engineering
Requirements engineering in health care: the example of chemotherapy planning in paediatric oncology
Requirements Engineering
Proceedings of the 30th international conference on Software engineering
Guidelines for conducting and reporting case study research in software engineering
Empirical Software Engineering
Serious Games for Upper Limb Rehabilitation Following Stroke
VS-GAMES '09 Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications
Optimising engagement for stroke rehabilitation using serious games
The Visual Computer: International Journal of Computer Graphics - Special Issue: Serious Games and Virtual Worlds
Process-based derivation of requirements for medical devices
Proceedings of the 1st ACM International Health Informatics Symposium
Fuzzy Goals for Requirements-Driven Adaptation
RE '10 Proceedings of the 2010 18th IEEE International Requirements Engineering Conference
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[Context and motivation] In the last years motion-based games have achieved an increasing success. These games have great potential to support physiotherapeutic programs, as they can guide the patients in performing the right movements for their rehabilitation. [Question/problem] However, on the one hand, existing games performed on commercial systems (e.g., Wii, Kinect) are not suitable for people affected by motor pathologies. On the other hand, the design of games for physiotherapy is hard, as they should meet the "physiotherapy requirements" of the medical staff, provide an enjoyable experience to the patients, and overcome the technical limitations of the systems that support their execution. [Principal ideas/results] These limitations can be addressed by defining a standard process, independent from the considered pathology and that starts from the requirements collection and representation, to support the development of motion-based games for physiotherapy [Contribution] For this reason, this paper proposes RE-FIT, a methodology to elicit and model the RE-FIT extends existing requirements elicitation (brainstorming, surveys, and direct observation) and modeling techniques (FLAGS goal model). RE-FIT was developed in collaboration with the Spinal Unit of Niguarda Hospital and the Respiratory Medicine Section of Policlinico in Milan. Our experience demonstrated that RE-FIT is not only suitable to develop new physiotherapeutic games, but also to evaluate the adequacy of existing games for people affected by a specific pathology.