Proceedings of the ACM symposium on Virtual reality software and technology
Post-Stroke Rehabilitation with the Rutgers Ankle System: A Case Study
Presence: Teleoperators and Virtual Environments
Optimising engagement for stroke rehabilitation using serious games
The Visual Computer: International Journal of Computer Graphics - Special Issue: Serious Games and Virtual Worlds
Towards customizable games for stroke rehabilitation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Motivating mobility: designing for lived motivation in stroke rehabilitation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating gesture-based games with older adults on a large screen display
Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games
Evaluating gesture-based games with older adults on a large screen display
ACM SIGGRAPH 2011 Game Papers
Stroke Therapy through Motion-Based Games: A Case Study
ACM Transactions on Accessible Computing (TACCESS)
Accessibility of 3D game environments for people with Aphasia: an exploratory study
The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility
Reducing compensatory motions in video games for stroke rehabilitation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Stroke rehabilitation with a sensing surface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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In the United States alone, more than five million people are living with long term motor impairments caused by a stroke. Video game-based therapies show promise in helping people recover lost range of motion and motor control. While researchers have demonstrated the potential utility of game-based rehabilitation through controlled studies, relatively little work has explored longer-term home-based use of therapeutic games. We conducted a six-week home study with a 62 year old woman who was seventeen years post-stroke. She played therapeutic games for approximately one hour a day, five days a week. Over the six weeks, she recovered significant motor abilities, which is unexpected given the time since her stroke. Through observations and interviews, we present lessons learned about the barriers and opportunities that arise from long-term home-based use of therapeutic games.