Stroke therapy through motion-based games: a case study

  • Authors:
  • Gazihan Alankus;Rachel Proffitt;Caitlin Kelleher;Jack Engsberg

  • Affiliations:
  • Washington University in St. Louis, St. Louis, MO, USA;Washington University in St. Louis, St. Louis, MO, USA;Washington University in St. Louis, St. Louis, MO, USA;Washington University in St. Louis, St. Louis, MO, USA

  • Venue:
  • Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
  • Year:
  • 2010

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Abstract

In the United States alone, more than five million people are living with long term motor impairments caused by a stroke. Video game-based therapies show promise in helping people recover lost range of motion and motor control. While researchers have demonstrated the potential utility of game-based rehabilitation through controlled studies, relatively little work has explored longer-term home-based use of therapeutic games. We conducted a six-week home study with a 62 year old woman who was seventeen years post-stroke. She played therapeutic games for approximately one hour a day, five days a week. Over the six weeks, she recovered significant motor abilities, which is unexpected given the time since her stroke. Through observations and interviews, we present lessons learned about the barriers and opportunities that arise from long-term home-based use of therapeutic games.