Domestic Routines and Design for the Home
Computer Supported Cooperative Work
Scaffolding learner motivation through a virtual peer
ICLS '06 Proceedings of the 7th international conference on Learning sciences
Developing Digital Records: Early Experiences of Record and Replay
Computer Supported Cooperative Work
"heh - keeps me off the smokes...": probing technology support for personal change
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Shakra: tracking and sharing daily activity levels with unaugmented mobile phones
Mobile Networks and Applications
Theory-driven design strategies for technologies that support behavior change in everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Player motivations: A psychological perspective
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
One size does not fit all: applying the transtheoretical model to energy feedback technology design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Stroke therapy through motion-based games: a case study
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
Full-body motion-based game interaction for older adults
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TeleWEAR: engaging users and suppliers of telecare in product design
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Unboxing the tools for physical rehabilitation: embracing the difference between the clinic and home
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
A monitoring device as assistive lifestyle technology: combining functional needs with pleasure
Proceedings of the 4th Augmented Human International Conference
Mind the theoretical gap: interpreting, using, and developing behavioral theory in HCI research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Configuring participation: on how we involve people in design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making sense of screen mobility: dynamic maps and cartographic literacy in a highly mobile activity
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
A Review of 25 Years of CSCW Research in Healthcare: Contributions, Challenges and Future Agendas
Computer Supported Cooperative Work
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How to motivate and support behaviour change through design is becoming of increasing interest to the CHI community. In this paper, we present our experiences of building systems that motivate people to engage in upper limb rehabilitation exercise after stroke. We report on participatory design work with four stroke survivors to develop a holistic understanding of their motivation and rehabilitation needs, and to construct and deploy engaging interactive systems that satisfy these. We reflect on the limits of motivational theories in trying to design for the lived experience of motivation and highlight lessons learnt around: helping people articulate what motivates them; balancing work, duty, fun; supporting motivation over time; and understanding the wider social context. From these we identify design guidelines that can inform a toolkit approach to support both scalability and personalisability.