A tutorial on hidden Markov models and selected applications in speech recognition
Readings in speech recognition
SenSay: A Context-Aware Mobile Phone
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
Interweaving mobile games with everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design requirements for technologies that encourage physical activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
EatWell: sharing nutrition-related memories in a low-income community
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Tracking Outdoor Sports --- User Experience Perspective
AmI '08 Proceedings of the European Conference on Ambient Intelligence
Design of mobile wellness applications: identifying cross-cultural factors
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Design influence on social play in distributed exertion games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Indexing Moving Objects Using Short-Lived Throwaway Indexes
SSTD '09 Proceedings of the 11th International Symposium on Advances in Spatial and Temporal Databases
Scaling measurement experiments to planet-scale: ethical, regulatory and cultural considerations
Proceedings of the 1st ACM International Workshop on Hot Topics of Planet-Scale Mobility Measurements
Designing social features for mobile and ubiquitous wellness applications
Proceedings of the 8th International Conference on Mobile and Ubiquitous Multimedia
Measuring and prioritising value of mobile phone usage
International Journal of Mobile Communications
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Mobile system to motivate teenagers' physical activity
Proceedings of the 9th International Conference on Interaction Design and Children
Presence: Teleoperators and Virtual Environments
Jogging over a distance: the influence of design in parallel exertion games
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
Jogging over a distance between Europe and Australia
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Let's all get up and walk to the North Pole: design and evaluation of a mobile wellness application
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Perceptions of visualizing personal mobile communication patterns
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
UIC'10 Proceedings of the 7th international conference on Ubiquitous intelligence and computing
Reflecting on reflection: framing a design landscape
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Activity recognition using cell phone accelerometers
ACM SIGKDD Explorations Newsletter
How to evaluate technologies for health behavior change in HCI research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Motivating mobility: designing for lived motivation in stroke rehabilitation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Physical activity monitoring with mobile phones
ICOST'11 Proceedings of the 9th international conference on Toward useful services for elderly and people with disabilities: smart homes and health telematics
The social fMRI: measuring, understanding, and designing social mechanisms in the real world
Proceedings of the 13th international conference on Ubiquitous computing
MOVIES: indexing moving objects by shooting index images
Geoinformatica
Social fMRI: Investigating and shaping social mechanisms in the real world
Pervasive and Mobile Computing
ShutEye: encouraging awareness of healthy sleep recommendations with a mobile, peripheral display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing wellness interventions and applications
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Waiting for learning: designing interactive educational materials for patient waiting areas
Proceedings of the 11th International Conference on Interaction Design and Children
Pervasive Computing for Hospital, Chronic, and Preventive Care
Foundations and Trends in Human-Computer Interaction
Wellness interventions and HCI: theory, practice, and technology
ACM SIGHIT Record
Physical Activity Motivating Games: Be Active and Get Your Own Reward
ACM Transactions on Computer-Human Interaction (TOCHI)
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
PowerFood: turns fruit eating into fun and makes snacks not done
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
Electronic Multi-User Randomized Circuit Training For Workout Motivation
International Journal of Advanced Pervasive and Ubiquitous Computing
Personal informatics and reflection: a critical examination of the nature of reflection
CHI '13 Extended Abstracts on Human Factors in Computing Systems
A survey on smartphone-based systems for opportunistic user context recognition
ACM Computing Surveys (CSUR)
ACM Transactions on Computer-Human Interaction (TOCHI)
SweatAtoms: materializing physical activity
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Toward a persuasive mobile application to reduce sedentary behavior
Personal and Ubiquitous Computing
International Journal of Mobile Human Computer Interaction
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This paper explores the potential for use of an unaugmented commodity technology--the mobile phone-- as a health promotion tool. We describe a prototype application that tracks the daily exercise activities of people, using an Artificial Neural Network (ANN) to analyse GSM cell signal strength and visibility to estimate a user's movement. In a short-term study of the prototype that shared activity information amongst groups of friends, we found that awareness encouraged reflection on, and increased motivation for, daily activity. The study raised concerns regarding the reliability of ANN-facilitated activity detection in the 'real world'. We describe some of the details of the pilot study and introduce a promising new approach to activity detection that has been developed in response to some of the issues raised by the pilot study, involving Hidden Markov Models (HMM), task modelling and unsupervised calibration. We conclude with our intended plans to develop the system further in order to carry out a longer-term clinical trial.