Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Being playful: learning from children
Proceedings of the 2003 conference on Interaction design and children
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DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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CHI '08 Extended Abstracts on Human Factors in Computing Systems
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Proceedings of the 2008 ACM conference on Computer supported cooperative work
FEATURE: Is wellness informatics a field of human-centered health informatics?
interactions - Tangible Interaction = Form + Computing
Understanding the needs of low SES patients with type 2 diabetes
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
International Journal of Human-Computer Studies
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The leading cause of death in the United States is cardiovascular disease. Formative studies have shown that technological interventions may help effect lifestyle changes, however there has been minimal research to ascertain appropriate interventions for at risk, low-income populations. We conducted two participatory-based design workshops with nine caregivers and thirteen children to help determine suitable interventions for an at-risk low socioeconomic population. The major themes that emerged from the workshop for caregivers were their need for assistive systems that would help with everything from parenting to budgeting time and resources. Researchers in human computer interaction would benefit from our findings by developing a holistic sense of barriers encountered by low-income families to improve their health. We conclude the paper with a discussion of design implications.