Principles of survey research: part 3: constructing a survey instrument
ACM SIGSOFT Software Engineering Notes
Principles of survey research part 4: questionnaire evaluation
ACM SIGSOFT Software Engineering Notes
Training for Physical Tasks in Virtual Environments: Tai Chi
VR '03 Proceedings of the IEEE Virtual Reality 2003
Interactive video mirrors for sports training
Proceedings of the third Nordic conference on Human-computer interaction
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Proceedings of the 17th annual ACM symposium on User interface software and technology
Children's intuitive gestures in vision-based action games
Communications of the ACM - Interaction design and children
Martial arts in artificial reality
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A computer vision and hearing based user interface for a computer game for children
ERCIM'02 Proceedings of the User interfaces for all 7th international conference on Universal access: theoretical perspectives, practice, and experience
NEAT-o-games: ubiquitous activity-based gaming
CHI '07 Extended Abstracts on Human Factors in Computing Systems
The Lambent Reactive: an audiovisual environment for kinesthetic playforms
NIME '07 Proceedings of the 7th international conference on New interfaces for musical expression
NEAT-o-Games: blending physical activity and fun in the daily routine
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
NEAT-o-Games: novel mobile gaming versus modern sedentary lifestyle
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Encouraging witting participation and performance in digital live art
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
Understanding visual interfaces for the next generation of dance-based rhythm video games
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Interactive floor support for kinesthetic interaction in children learning environments
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Mobile system to motivate teenagers' physical activity
Proceedings of the 9th International Conference on Interaction Design and Children
Framework for Healthcare4Life: a ubiquitous patient-centric telehealth system
Proceedings of the 11th International Conference of the NZ Chapter of the ACM Special Interest Group on Human-Computer Interaction
The use of a digital dance mat for training kindergarten children in a magnitude comparison task
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 1
Evaluation of digital games using QOL measurements
Proceedings of the international conference on Multimedia
Activate your GAIM: a toolkit for input in active games
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
FreeGaming: mobile, collaborative, adaptive and augmented exergaming
Proceedings of the 8th International Conference on Advances in Mobile Computing and Multimedia
Physical activity with digital companions
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Proceedings of Graphics Interface 2011
Teach me to dance: exploring player experience and performance in full body dance games
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Pervasive Computing for Hospital, Chronic, and Preventive Care
Foundations and Trends in Human-Computer Interaction
Experience in serious games: between positive and serious experience
SGDA'12 Proceedings of the Third international conference on Serious Games Development and Applications
Assessing the User Experience Design as a Persuasive Methodology in a Real World Sport Application
Proceedings of International Conference on Advances in Mobile Computing & Multimedia
LunchTime: a slow-casual game for long-term dietary behavior change
Personal and Ubiquitous Computing
Freegaming: Mobile, collaborative, adaptive and augmented exergaming
Mobile Information Systems
Hi-index | 0.00 |
Despite the growing popularity of physically interactive game-playing, no user studies have been conducted on dance gaming (one of the most popular forms of playing via full-body movements). An online questionnaire was used to study various factors related to Dance Dance Revolution (DDR) gaming. In total, 556 respondents from 22 countries of ages 12 to 50 filled in a questionnaire which examined the players' gaming background, playing styles and skills, motivational and user experience factors, social issues, and physical effects of dance gaming, and taking part in dance-gaming related activities. The results show that playing DDR has a positive effect on the social life and physical health of players, as it improves endurance, muscle strength and sense of rhythm, and creates a setting where new friends can be found.