The smart floor: a mechanism for natural user identification and tracking
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Z-Tiles: building blocks for modular, pressure-sensing floorspaces
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Contexts of collaborative musical experiences
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
The magic carpet: physical sensing for immersive environments
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
International survey on the Dance Dance Revolution game
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
An Investigation of Collective Human Behavior in Large-Scale Mixed Reality Spaces
Presence: Teleoperators and Virtual Environments
LiteFoot - auditory display of footwork
ICAD'98 Proceedings of the 1998 international conference on Auditory Display
Learning by playing in an ambient intelligent playfield
UCAmI'12 Proceedings of the 6th international conference on Ubiquitous Computing and Ambient Intelligence
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In this paper, design scenarios made possible by the use of an interactive illuminated floor as the basis of an audiovisual environment are presented. By interfacing a network of pressure sensitive, light-emitting tiles with a 7.1 channel speaker system and requisite audio software, many avenues for collaborative expression emerge, as do heretofore unexplored modes of multiplayer music and dance gaming. By giving users light and sound cues that both guide and respond to their movement, a rich environment is created that playfully integrates the auditory, the visual, and the kinesthetic into a unified interactive experience.