ARQuake: An Outdoor/Indoor Augmented Reality First Person Application
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
Personal and Ubiquitous Computing
'Location is not enough!': an Empirical Study of Location-Awareness in Mobile Collaboration
WMTE '05 Proceedings of the IEEE International Workshop on Wireless and Mobile Technologies in Education
International survey on the Dance Dance Revolution game
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
ACM Transactions on Computer-Human Interaction (TOCHI)
Delivering adaptivity through context-awareness
Journal of Network and Computer Applications
Easishop: Ambient intelligence assists everyday shopping
Information Sciences: an International Journal
Considerations for the design of exergames
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Speeded-Up Robust Features (SURF)
Computer Vision and Image Understanding
Towards Mobile Collaborative Exergaming
CENTRIC '09 Proceedings of the 2009 Second International Conference on Advances in Human-Oriented and Personalized Mechanisms, Technologies, and Services
Beyond prototyping in the factory of agents
CEEMAS'03 Proceedings of the 3rd Central and Eastern European conference on Multi-agent systems
Exergaming: a future of mixing entertainment and exercise assisted by mixed reality agents
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
A cloud-based serious games framework for obesity
Proceedings of the 1st ACM multimedia international workshop on Cloud-based multimedia applications and services for e-health
World of workout: a contextual mobile RPG to encourage long term fitness
Proceedings of the Second ACM SIGSPATIAL International Workshop on the Use of GIS in Public Health
Evaluating the impact of a cloud-based serious game on obese people
Computers in Human Behavior
Freegaming: Mobile, collaborative, adaptive and augmented exergaming
Mobile Information Systems
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Addressing the obesity epidemic that plagues many societies remains an outstanding public health issue. One innovative approach to addressing this problem is Exergaming. A combination of "Exercise" and "Gaming", the objective is to motivate people participate in exercise regimes, usually in their home environment. In this paper a more holistic interpretation of this exercise paradigm is proposed. Freegaming augments Exergaming in a number of key dimensions but especially through the promotion of games in outdoor mobile contexts and within a social environment. The design and implementation of a platform for Freegaming is described and illustrated through the description of a sample game.