Freegaming: Mobile, collaborative, adaptive and augmented exergaming

  • Authors:
  • Levent Görgü;Abraham G. Campbell;Kealan McCusker;Mauro Dragone;Michael J. O'Grady;Noel E. O'Connor;Gregory M. P. O'Hare

  • Affiliations:
  • CLARITY: Centre for Sensor Web Technologies, University College Dublin, Dublin, Ireland;CLARITY: Centre for Sensor Web Technologies, University College Dublin, Dublin, Ireland;CLARITY: Centre for Sensor Web Technologies, Dublin City University, Dublin, Ireland;CLARITY: Centre for Sensor Web Technologies, University College Dublin, Dublin, Ireland;CLARITY: Centre for Sensor Web Technologies, University College Dublin, Dublin, Ireland;CLARITY: Centre for Sensor Web Technologies, Dublin City University, Dublin, Ireland;CLARITY: Centre for Sensor Web Technologies, University College Dublin, Dublin, Ireland

  • Venue:
  • Mobile Information Systems
  • Year:
  • 2012

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Abstract

Addressing the obesity epidemic that plagues many societies remains an outstanding public health issue. One innovative approach to addressing this problem is Exergaming. A combination of Exercise and Gaming, the objective is to motivate people participate in exercise regimes, usually in their home environment. In this article a more holistic interpretation of this exercise paradigm is proposed. Freegaming augments Exergaming in a number of key dimensions but especially through the promotion of games in outdoor mobile contexts and within a social environment. The design and implementation of a platform for Freegaming is described and illustrated through the description of a sample game.