Deontic logic in computer science: normative system specification
Deontic logic in computer science: normative system specification
Intelligent agents for QoS management
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 3
Formalizing a Language for Institutions and Norms
ATAL '01 Revised Papers from the 8th International Workshop on Intelligent Agents VIII
Mapping Abstractions of Norms in Electronic Institutions
WETICE '03 Proceedings of the Twelfth International Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises
Trust and Reputation for Service-Oriented Environments: Technologies For Building Business Intelligence And Consumer Confidence
Modeling agents and their environment
AOSE'02 Proceedings of the 3rd international conference on Agent-oriented software engineering III
An agent-environment interaction model
AOSE'06 Proceedings of the 7th international conference on Agent-oriented software engineering VII
Norms enforcement as a coordination strategy in ubiquitous environments
EUC'05 Proceedings of the 2005 international conference on Embedded and Ubiquitous Computing
Freegaming: Mobile, collaborative, adaptive and augmented exergaming
Mobile Information Systems
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In ubiquitous environments a vast amount of mobile human and software entities, each with limited resources and knowledge, needs to interact with each other to achieve common and/or individual goals within a specific context. Due to their autonomy, proactiveness, mobility, social capability, and the successful implementation of agent mediated applications and services over the Web, different scenarios have been proposed in literature for the use of agents in ubiquitous environments for a wide range of applications such as user interfaces, mobile computing, information retrieval and filtering, smart messaging, telecommunication and m-commerce. In this paper, we address the problem of modeling agents' interaction in ubiquitous environments. We argue agents' interactions can be modeled using norms, which are represented mathematically as zero set of n-variate functions. We utilize the barycentic coordinates to show how agents should behave based on established protocols, rules of conduct or accepted social practices.