HICSS '09 Proceedings of the 42nd Hawaii International Conference on System Sciences
Integrating cumulative context into computer games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
A behavior model for persuasive design
Proceedings of the 4th International Conference on Persuasive Technology
Creating persuasive technologies: an eight-step design process
Proceedings of the 4th International Conference on Persuasive Technology
Exergame effectiveness: what the numbers can tell us
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games
PiNiZoRo: a GPS-based exercise game for families
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
FreeGaming: mobile, collaborative, adaptive and augmented exergaming
Proceedings of the 8th International Conference on Advances in Mobile Computing and Multimedia
Move2Play: an innovative approach to encouraging people to be more physically active
Proceedings of the 2nd ACM SIGHIT International Health Informatics Symposium
Walk2Build: a GPS game for mobile exergaming with city visualization
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
Design space and opportunities for physical movement participation in everyday life
Proceedings of the 24th Australian Computer-Human Interaction Conference
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In today's digital world many individuals spend their day in front of a computer or mobile phone for entertainment. Individuals enjoy a more sedentary lifestyle from advances in technology. This is one of the leading factors contributing to a decrease in fitness level for large parts of the populations in developed countries. We want to design a mobile role-playing game (RPG) where the character evolves based on the exercises the user performs in reality. This design can motivate and persuade a potentially large demographic of users to engage in physical activity for an extended period of time through the enjoyment of an engaging game. This novel application has shown the capability of automatically identifying and counting the exercises performed by the user. This automatic activity recognition and numeration is performed solely through the accelerometer of a single smartphone held by the user while exercising. The type and amount of exercise improve the characters speed, strength, and stamina based on the type and amount of exercise performed.