ARQuake: the outdoor augmented reality gaming system
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
Exertion interfaces: sports over a distance for social bonding and fun
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interweaving mobile games with everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
NEAT-o-games: ubiquitous activity-based gaming
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Integrating cumulative context into computer games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Future Generation Computer Systems
Designing games to motivate physical activity
Proceedings of the 4th International Conference on Persuasive Technology
Proceedings of the 2nd International Conference on PErvasive Technologies Related to Assistive Environments
Serious games for health: personalized exergames
Proceedings of the international conference on Multimedia
FreeGaming: mobile, collaborative, adaptive and augmented exergaming
Proceedings of the 8th International Conference on Advances in Mobile Computing and Multimedia
Evaluating the impact of a cloud-based serious game on obese people
Computers in Human Behavior
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Obesity is becoming an outstanding public health issue in most countries of the world. One innovative approach to address this problem is utilizing serious games which combine exercise and gaming in more attractive manners. While attempts have been made to use gaming to tackle obesity, existing work generally fail to provide the full potential of pervasive exergaming (i.e. anywhere, anytime and from any device) with activity recommendation, evaluation, and in many cases even a suitable context (i.e. temporal, spatial, and vital sign parameters) tracking mechanism. In this paper, we propose a cloud computing-based pervasive serious games framework that can address above issues effectively and thus augments current obesity treatment methods and empower therapists and patients with a comprehensive process of continuous treatment and long-term management of obesity. The design and implementation of the proposed platform for obesity is described and illustrated through the description of a sample serious game.