Designing games to motivate physical activity

  • Authors:
  • Shlomo Berkovsky;Dipak Bhandari;Stephen Kimani;Nathalie Colineau;Cécile Paris

  • Affiliations:
  • CSIRO -- Tasmanian ICT Centre, Hobart, TAS, Australia;CSIRO -- Tasmanian ICT Centre, Hobart, TAS, Australia;CSIRO -- Tasmanian ICT Centre, Hobart, TAS, Australia;CSIRO -- ICT Centre, North Ryde, NSW, Australia;CSIRO -- ICT Centre, North Ryde, NSW, Australia

  • Venue:
  • Proceedings of the 4th International Conference on Persuasive Technology
  • Year:
  • 2009

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Abstract

Engagement with computer games causes children and adolescent users to spend a substantial amount of time at sedentary game playing activity. We hypothesise that this engagement can be leveraged to motivate users to increase their amount of physical activity. In this paper, we present a novel approach for designing computer games, according to which the users' physical activity reinforces their game character. This way the users are seamlessly motivated to perform physical activity while maintaining their enjoyment of playing the game.