Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Exertion interfaces: sports over a distance for social bonding and fun
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fitness computer game with a bodily user interface
ICEC '03 Proceedings of the second international conference on Entertainment computing
Acceptance and usability of a relational agent interface by urban older adults
CHI '05 Extended Abstracts on Human Factors in Computing Systems
A practical approach to recognizing physical activities
PERVASIVE'06 Proceedings of the 4th international conference on Pervasive Computing
Social disclosure of place: from location technology to communication practices
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Jogging over a distance: supporting a "jogging together" experience although being apart
CHI '07 Extended Abstracts on Human Factors in Computing Systems
NEAT-o-games: ubiquitous activity-based gaming
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Jogging over a distance: supporting a "jogging together" experience although being apart
CHI '07 Extended Abstracts on Human Factors in Computing Systems
UP health: ubiquitously persuasive health promotion with an instant messaging system
CHI '07 Extended Abstracts on Human Factors in Computing Systems
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Beyond current user research: designing methods for new users, technologies, and design processes
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Shakra: tracking and sharing daily activity levels with unaugmented mobile phones
Mobile Networks and Applications
Considerations for the design of exergames
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Brute force as input for networked gaming
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Playful toothbrush: ubicomp technology for teaching tooth brushing to kindergarten children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MAHI: investigation of social scaffolding for reflective thinking in diabetes management
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Activity-based prototyping of ubicomp applications for long-lived, everyday human activities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Activity sensing in the wild: a field trial of ubifit garden
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SuperBreak: using interactivity to enhance ergonomic typing breaks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Remote impact: shadowboxing over a distance
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Wellness applications -- ui design to support long-term usage motivation
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Finding a balance: social support v. privacy during weight-management
CHI '08 Extended Abstracts on Human Factors in Computing Systems
CHI '08 Extended Abstracts on Human Factors in Computing Systems
NEAT-o-Games: blending physical activity and fun in the daily routine
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
TripleBeat: enhancing exercise performance with persuasion
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
NEAT-o-Games: novel mobile gaming versus modern sedentary lifestyle
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Flowers or a robot army?: encouraging awareness & activity with personal, mobile displays
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
A Systematic Framework for Designing and Evaluating Persuasive Systems
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
EatWell: sharing nutrition-related memories in a low-income community
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Game design principles in everyday fitness applications
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Are you sleeping?: sharing portrayed sleeping status within a social network
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Design of Experience and Flow in Movement-Based Interaction
Motion in Games
Tracking Outdoor Sports --- User Experience Perspective
AmI '08 Proceedings of the European Conference on Ambient Intelligence
Energy aware dwelling: a critical survey of interaction design for eco-visualizations
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Design of mobile wellness applications: identifying cross-cultural factors
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Journal of Biomedical Informatics
An exploration of social requirements for exercise group formation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Theory-driven design strategies for technologies that support behavior change in everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design influence on social play in distributed exertion games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ActiveShare: sharing challenges to increase physical activities
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Supporting volunteer activities with mobile social software
CHI '09 Extended Abstracts on Human Factors in Computing Systems
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Toward technologies that support family reflections on health
Proceedings of the ACM 2009 international conference on Supporting group work
Persuasive Virtual Communities to Promote a Healthy Lifestyle among Patients with Chronic Diseases
Groupware: Design, Implementation, and Use
Design methods for ethical persuasive computing
Proceedings of the 4th International Conference on Persuasive Technology
Goal-setting considerations for persuasive technologies that encourage physical activity
Proceedings of the 4th International Conference on Persuasive Technology
Designing games to motivate physical activity
Proceedings of the 4th International Conference on Persuasive Technology
Designing for spatial competence
Proceedings of the 8th International Conference on Interaction Design and Children
Playful bottle: a mobile social persuasion system to motivate healthy water intake
Proceedings of the 11th international conference on Ubiquitous computing
FEATURE: Is wellness informatics a field of human-centered health informatics?
interactions - Tangible Interaction = Form + Computing
Designing social features for mobile and ubiquitous wellness applications
Proceedings of the 8th International Conference on Mobile and Ubiquitous Multimedia
Physical activity motivating games: you can play, mate!
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Technological approaches to promoting physical activity
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Journal of Biomedical Informatics
Physical activity motivating games: virtual rewards for real activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Constructing identities through storytelling in diabetes management
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Self-monitoring, self-awareness, and self-determination in cardiac rehabilitation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
InAir: sharing indoor air quality measurements and visualizations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
There's a monster in my kitchen: using aversive feedback to motivate behaviour change
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Competitive carbon counting: can social networking sites make saving energy more enjoyable?
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Evaluating a wearable display jersey for augmenting team sports awareness
PERVASIVE'07 Proceedings of the 5th international conference on Pervasive computing
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Why it's worth the hassle: the value of in-situ studies when designing Ubicomp
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Collabohab: a technology probe into peer involvement in cardiac rehabilitation
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Promoting physical activity through internet: a persuasive technology view
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
Designing persuasion: health technology for low-income African American communities
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
Using formal specification techniques for advanced counseling systems in health care
USAB'07 Proceedings of the 3rd Human-computer interaction and usability engineering of the Austrian computer society conference on HCI and usability for medicine and health care
Mobile system to motivate teenagers' physical activity
Proceedings of the 9th International Conference on Interaction Design and Children
Jogging over a distance: the influence of design in parallel exertion games
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games
Head Up Games: combining the best of both worlds by merging traditional and digital play
Personal and Ubiquitous Computing
Towards understanding how to design for social play in exertion games
Personal and Ubiquitous Computing
HappyFeet! influencing at the turning points: walking or scooter ride for short-distance journey?
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Design requirements for ambient display that supports sustainable lifestyle
Proceedings of the 8th ACM Conference on Designing Interactive Systems
MoviPill: improving medication compliance for elders using a mobile persuasive social game
Proceedings of the 12th ACM international conference on Ubiquitous computing
Jogging over a distance between Europe and Australia
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Let's all get up and walk to the North Pole: design and evaluation of a mobile wellness application
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
HCI & sustainable food culture: a design framework for engagement
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Wattsup?: motivating reductions in domestic energy consumption using social networks
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Proceedings of the 1st ACM International Health Informatics Symposium
Health sense: a gedanken experiment on persuasive wearable technology for health awareness
Proceedings of the 1st ACM International Health Informatics Symposium
Heuristic evaluation of persuasive health technologies
Proceedings of the 1st ACM International Health Informatics Symposium
Empowering citizens for well-being and chronic disease management with wellness diary
IEEE Transactions on Information Technology in Biomedicine - Special section on affective and pervasive computing for healthcare
Exergames for adult users: a preliminary pilot study
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Understanding social needs and motivations to share data in online sports communities
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
Pediluma: motivating physical activity through contextual information and social influence
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Towards negotiation as a framework for health promoting technology
ACM SIGHIT Record
Designing for peer involvement in weight management
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing sports: a framework for exertion games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
In the mood: engaging teenagers in psychotherapy using mobile phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How to evaluate technologies for health behavior change in HCI research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Facebook for health: opportunities and challenges for driving behavior change
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Physical activity with digital companions
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Descriptive analysis of physical activity conversations on Twitter
CHI '11 Extended Abstracts on Human Factors in Computing Systems
ReHandle: towards integrating physical rehabilitation in everyday life
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Gathering requirements for a personal health management system
CHI '11 Extended Abstracts on Human Factors in Computing Systems
A long-term study of user experience towards interaction designs that support behavior change
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Power ballads: deploying aversive energy feedback in social media
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 13th international conference on Ubiquitous computing
The social fMRI: measuring, understanding, and designing social mechanisms in the real world
Proceedings of the 13th international conference on Ubiquitous computing
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Motivating reflection about health within the family: the use of goal setting and tailored feedback
User Modeling and User-Adapted Interaction
Everywhere run: a virtual personal trainer for supporting people in their running activity
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Designing games to educate diabetic children
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Social fMRI: Investigating and shaping social mechanisms in the real world
Pervasive and Mobile Computing
Barriers to Physical Activity: A Study of Self-Revelation in an Online Community
Journal of Medical Systems
Plugged in to the community: social motivators in online goal-setting groups
Proceedings of the 5th International Conference on Communities and Technologies
Proceedings of the 5th International Conference on Communities and Technologies
RunWithUs: a social sports application in the ubiquitous Oulu environment
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
Move2Play: an innovative approach to encouraging people to be more physically active
Proceedings of the 2nd ACM SIGHIT International Health Informatics Symposium
Using SMS to provide continuous assessment and improve health outcomes for children with asthma
Proceedings of the 2nd ACM SIGHIT International Health Informatics Symposium
Journal of Biomedical Informatics
Prescriptive persuasion and open-ended social awareness: expanding the design space of mobile health
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Integrating physiotherapy with everyday life: exploring the space of possibilities through ReHandles
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Happier together: integrating a wellness application into a social network site
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Personality and persuasive technology: an exploratory study on health-promoting mobile applications
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Fish'n'Steps: encouraging physical activity with an interactive computer game
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Jog falls: a pervasive healthcare platform for diabetes management
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
AULURA: engaging users with ambient persuasive technology
AmI'11 Proceedings of the Second international conference on Ambient Intelligence
Human behavior understanding for inducing behavioral change: application perspectives
HBU'11 Proceedings of the Second international conference on Human Behavior Unterstanding
Health promotion as activism: building community capacity to effect social change
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Balancing exertion experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Full-body motion-based game interaction for older adults
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ShutEye: encouraging awareness of healthy sleep recommendations with a mobile, peripheral display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Introducing the ambivalent socialiser
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using the kinect to encourage older adults to exercise: a prototype
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Activmon: encouraging physical activity through ambient social awareness
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Designing pervasive health games for sustainability, adaptability and sociability
Proceedings of the International Conference on the Foundations of Digital Games
Cross-people mobile-phone based activity recognition
IJCAI'11 Proceedings of the Twenty-Second international joint conference on Artificial Intelligence - Volume Volume Three
Exploring teenagers' motivation to exercise through technology probes
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
The choreography of conceptual development in computer supported instructional environments
Proceedings of the 11th International Conference on Interaction Design and Children
ExerLink: enabling pervasive social exergames with heterogeneous exercise devices
Proceedings of the 10th international conference on Mobile systems, applications, and services
Proceedings of the Designing Interactive Systems Conference
Active aging in community centers and ICT design implications
Proceedings of the Designing Interactive Systems Conference
Pervasive Computing for Hospital, Chronic, and Preventive Care
Foundations and Trends in Human-Computer Interaction
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Determining the determinants of health behaviour change through an online social network
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
Motivational technologies: a theoretical framework for designing preventive health applications
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
Gluballoon: an unobtrusive and educational way to better understand one's diabetes
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
iFitQuest: a school based study of a mobile location-aware exergame for adolescents
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Walk2Build: a GPS game for mobile exergaming with city visualization
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
Physical Activity Motivating Games: Be Active and Get Your Own Reward
ACM Transactions on Computer-Human Interaction (TOCHI)
MyTerritory: evaluation of outdoor gaming prototype for music discovery
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Proceedings of the 24th Australian Computer-Human Interaction Conference
Electronic Multi-User Randomized Circuit Training For Workout Motivation
International Journal of Advanced Pervasive and Ubiquitous Computing
Extraction of human social behavior from mobile phone sensing
AMT'12 Proceedings of the 8th international conference on Active Media Technology
Analysis and support of lifestyle via emotions using social media
SocInfo'12 Proceedings of the 4th international conference on Social Informatics
Exploring remembrance and social support behavior in an online bereavement support group
Proceedings of the 2013 conference on Computer supported cooperative work
Proceedings of the 2013 international conference on Intelligent user interfaces
The power of mobile notifications to increase wellbeing logging behavior
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding exergame users' physical activity, motivation and behavior over time
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HeartLink: open broadcast of live biometric data to social networks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mind the theoretical gap: interpreting, using, and developing behavioral theory in HCI research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AffectCam: arousal- augmented sensecam for richer recall of episodic memories
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Patterns of support in an online community for smoking cessation
Proceedings of the 6th International Conference on Communities and Technologies
The role of community in exercise: cross-cultural study of online exercise diary users
Proceedings of the 6th International Conference on Communities and Technologies
Experience-sampling methodology with a mobile device in fibromyalgia
International Journal of Telemedicine and Applications - Special issue on Usability of Telehealth Technologies
Fine-grained sharing of sensed physical activity: a value sensitive approach
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Transtheoretical model for designing technologies supporting an active lifestyle
Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI
Already up? using mobile phones to track & share sleep behavior
International Journal of Human-Computer Studies
ACM Transactions on Computer-Human Interaction (TOCHI)
Reflections on designing networked exertion games
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Design strategies for youth-focused pervasive social health games
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
MyReDiary: exploring the design for supporting adherence to physical rehabilitation
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
Assessing the User Experience Design as a Persuasive Methodology in a Real World Sport Application
Proceedings of International Conference on Advances in Mobile Computing & Multimedia
Integrating collaborative context information with social media: a study of user perceptions
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
The irony and re-interpretation of our quantified self
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
LunchTime: a slow-casual game for long-term dietary behavior change
Personal and Ubiquitous Computing
International Journal of Human-Computer Studies
Pervasive and Mobile Computing
The Design and Evaluation of the Persuasiveness of e-Learning Interfaces
International Journal of Conceptual Structures and Smart Applications
International Journal of Mobile Human Computer Interaction
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Overweight and obesity are a global epidemic, with over one billion overweight adults worldwide (300+ million of whom are obese). Obesity is linked to several serious health problems and medical conditions. Medical experts agree that physical activity is critical to maintaining fitness, reducing weight, and improving health, yet many people have difficulty increasing and maintaining physical activity in everyday life. Clinical studies have shown that health benefits can occur from simply increasing the number of steps one takes each day and that social support can motivate people to stay active. In this paper, we describe Houston, a prototype mobile phone application for encouraging activity by sharing step count with friends. We also present four design requirements for technologies that encourage physical activity that we derived from a three-week long in situ pilot study that was conducted with women who wanted to increase their physical activity.